Sorry, I must have been reading a different article. Good luck with your non-social environment VR venture.

"People were comfortable playing at home but they would come out to arcades to see the latest improvements in the video game industry. Arcades became a location where people could meet other people with a shared interest in gaming. Socializing was at the core of arcades."

"but with families and casual players looking for the kind of face-to-face social gaming experience hard to find on this side of the Pacific."

"A contributing factor to the success of Japan’s arcades is the social experience of watching people play games that are very talented and learning from them."

"A lot of people will not be able to devote much space in their apartments for entertainment anymore and instead they will start to look for entertainment locations to gather socially, as we saw happened in Japan."

"Specifically within the gaming industry, Twitch has created an opportunity for people to communicate and come together over a shared interest in games. This is a deeply human need that we possess to socialize and group."

"The current gaming industry in North America is purely a home market but this is limiting the possible games and experiences that are available and limiting the socialization of a community."

"the arcade will provide the gaming community a place to socialize in person in a way it has never been able to before."