TrueCraft, An Open Source Implementation of Minecraft 1.7.3
61–70 of 95 posts
Re: TrueCraft, An Open Source Implementation of Minecraft 1.7.3
#62Does this build and run on anything besides Windows? If so, on what, and how do I build it there? If not, a note mentioning this would be nice.
Re: TrueCraft, An Open Source Implementation of Minecraft 1.7.3
#63FTA: "Most of what Mojang has added since beta 1.7.3 is fluff, life support for a game that was “done” years ago."
I don't know if Minecraft really has ever been done, but I couldn't agree more with the statement that Mojang has just added fluff. I'm amazed at what they accomplished in 2012 and most of 2013, but things seemed to come to a near-halt in 2014...with a major release taking ~8 months that resulted in flags, a handful of new blocks, and still no sign of the oft-requested, oft-promised Mod API.
If there was one feature that would greatly expand the lifespan of the game, it would be a consistent modding interface. Anybody who has been begged by their kids to install a mod knows what a nightmare it can be, just from an end-user standpoint. Why the development team didn't make this top priority remains a mystery.
I can't help but think that once Mojang finished counting their money, they decided to sit on their laurels...Alexander weeping and all that. The Microsoft purchase, while appearing disastrous at first, may be the best thing for the game at this point as the remaining Mojang staff don't appear to be very interested in doing much other than bringing the Xbox version up to PC capabilities. At least Microsoft will want to get their money's worth out of the franchise.
Re: TrueCraft, An Open Source Implementation of Minecraft 1.7.3
#64Earlier quoted context omitted.
The codebase looks beautiful! Is there a list of features that you're looking to implement, for anyone who'd like to contribute?
Thanks! I take pride in the quality of my code. Pick some logic you'd like to see work (example: right clicking a door will toggle the door state) and just implement it. Stop by the IRC channel to chat and we can find more things for you to do, too.
Re: TrueCraft, An Open Source Implementation of Minecraft 1.7.3
#65... In C#
Yes? It seems like a good choice. Maybe 6 months ago I would have said it's foolish, but with C# being an actual open language now, I'd say it's a rock solid choice. What would you have done it in? C, and never get any contributor? Or Java, and do as bad as the original?
But if its your preferred language and framework then I say have at it. It's your project you should be able to enjoy working on it.
Re: TrueCraft, An Open Source Implementation of Minecraft 1.7.3
#66Earlier quoted context omitted.
If I'm not mistaken you're using the original Minecraft's textures. I would suggest switching to something that isn't copyrighted by Mojang to avoid issues.
As xlib said, the screenshots were taken with the official client. I have a contributor who is working on a free (as in freedom) texture pack that we can use when we start working on the client.
Re: TrueCraft, An Open Source Implementation of Minecraft 1.7.3
#67Re: TrueCraft, An Open Source Implementation of Minecraft 1.7.3
#68Re: TrueCraft, An Open Source Implementation of Minecraft 1.7.3
#69Does this build and run on anything besides Windows? If so, on what, and how do I build it there? If not, a note mentioning this would be nice.
What you're looking for is the Mono framework, a crossplatform .NET implementation. That is mentioned directly in the README
Re: TrueCraft, An Open Source Implementation of Minecraft 1.7.3
#70Could you at least add explanations on how to compile your thing on different platforms? All this code is really nice, but if it doesn't actually compile and do something it's quite pointless. Besides, bear in mind that not everyone is running on Windows on this planet.
[1] https://github.com/SirCmpwn/TrueCraft/blob/master/README.md