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Google Cardboard

developers.google.com

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Re: Google Cardboard

#62
post #61

These two steps do not seem to fit..? https://gweb-cardboard.appspot.com/img/seq/17.jpg https://gweb-cardboard.appspot.com/img/seq/18.jpg

The bottom flap is flipping, revealing the inside face in the second frame. It confused me the second time too.

Re: Google Cardboard

#63

It's very cool that they are doing this. But, for anyone who tries it, there's something very important to keep in mind: Low latency is critical to VR! Unfortunately, Android sensors and graphics pipelines have very poor latency. If you try this and get terrible motion sickness, don't dismiss VR as a vomit inducer. In fact, many people have reported that spending time in VR, and taking a break whenever motion sicknes…

> In fact, many people have reported that spending time in VR, and taking a break whenever motion sickness creeps up, actually reduces motion sickness outside of VR. As in, people are saying "After playing in my Rift for a few weeks, I can suddenly read in the car for the first time!" Is this because the VR experience is causing your brain to recalibrate your vestibular system [1]? [1] http://en.wikipedia.org/wiki/Ve…

More than likely. Our brains are very adaptable, it would appear this is more similar to how people have been "recalibrated" to chronic pain and extreme phobias.

The chronic pain example is that a prolonged duration (about 2 weeks) of being free of pain medications can cause the body to adapt and recognize it's over-interpreting pain.

The extreme phobia was if you had someone with a severe phobia of snakes, you would put them into a room with a few dozen snakes in cages and lock them in until they recalibrate as their body can only stay in panic for so long. However... it isn't the most ethical way as it actually is possible to suffer heart failure from fear.

Re: Google Cardboard

#64
I just tried it; the latency is much higher than the Oculus Rift but it's still enjoyable. The demo app mainly has you flying around various places on Earth, but this comes with an SDK for further development.

I watched some folks in my office put it together and there was a bit of confusion as to how it was supposed to assemble (also reflected in some comments here as well).

The three biggest annoyances of the setup are:

- Higher latency

- Uncomfortable on the face (cardboard edges rubbing against skin)

- Unable to really fine-tune the focus

With the exception of latency, the other problems might be solvable with some more crafting. In particular, it would be good to put some kind of soft rubber grommet around the edges and then use some sort of head strap so you didn't have to hold it all the time.

Verdict: not perfect and certainly not going to be a threat to real hardware, but it does give you enough sense of presence to experiment.

Re: Google Cardboard

#66

Earlier quoted context omitted.

> In fact, many people have reported that spending time in VR, and taking a break whenever motion sickness creeps up, actually reduces motion sickness outside of VR. As in, people are saying "After playing in my Rift for a few weeks, I can suddenly read in the car for the first time!" Is this because the VR experience is causing your brain to recalibrate your vestibular system [1]? [1] http://en.wikipedia.org/wiki/Ve…

More than likely. Our brains are very adaptable, it would appear this is more similar to how people have been "recalibrated" to chronic pain and extreme phobias. The chronic pain example is that a prolonged duration (about 2 weeks) of being free of pain medications can cause the body to adapt and recognize it's over-interpreting pain. The extreme phobia was if you had someone with a severe phobia of snakes, you would…

I've heard of the phobia method, as your body eventually exhausts its adrenaline stores and you're able to address the issue more rationally instead of under physiological duress.

I had not heard about the chronic pain example though; thank you!

Re: Google Cardboard

#67

It's very cool that they are doing this. But, for anyone who tries it, there's something very important to keep in mind: Low latency is critical to VR! Unfortunately, Android sensors and graphics pipelines have very poor latency. If you try this and get terrible motion sickness, don't dismiss VR as a vomit inducer. In fact, many people have reported that spending time in VR, and taking a break whenever motion sicknes…

> In fact, many people have reported that spending time in VR, and taking a break whenever motion sickness creeps up, actually reduces motion sickness outside of VR. As in, people are saying "After playing in my Rift for a few weeks, I can suddenly read in the car for the first time!" Is this because the VR experience is causing your brain to recalibrate your vestibular system [1]? [1] http://en.wikipedia.org/wiki/Ve…

I think you can train it in general. Astronauts, for example, usually get over zero-g sickness after a while, and flying in small planes makes you less sensitive to turbulence.
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