I like it.
The future of Unreal Tournament begins today
61–70 of 149 posts
Re: The future of Unreal Tournament begins today
#62> When the game is playable, it will be free. Not free to play, just free. > We’ll eventually create a marketplace where developers, modders, artists and gamers can give away, buy and sell mods and content. Earnings from the marketplace will be split between the mod/content developer, and Epic. That’s how we plan to pay for the game. What distinction are they trying to make between "free to play" and "free"? To my un…
I guess they are talking about Team Fortress 2 here. In TF2 you are allowed to buy actual weapons and power packs in the marketplace, not just skins for them. You could also get them by playing, but it takes an awful amount of time.
Re: The future of Unreal Tournament begins today
#63Re: The future of Unreal Tournament begins today
#64Epic wants to emulate the success of Steam's community marketplace, especially CS:GO portion (some items are fetching north of $400+ dollars).
Please don't tell me these are $400 hats like TF2
http://steamcommunity.com/market/search?q=appid%3A730#p1_pri...
Re: The future of Unreal Tournament begins today
#65It will be tricky to incorporate the fanbase because there's a huge split in UT fans about the high-speed pace of UT2k4 vs. the slower, spammier gameplay of classic UT. UT3 attempted to split the difference and was universally reviled. Still, this is super-exciting and I hope the best for them. The classic FPS genre has needed this for years.
I know what you mean about the split, but as someone who loves both series I think either way will lead to a great game. I personally think the faster-style would be more successful because the series as a whole has always leaned more towards a arcadey/tactical style than a simulation/strategy style.
Re: The future of Unreal Tournament begins today
#66Re: The future of Unreal Tournament begins today
#67Hats. We're going to monetize it with hats.
Re: The future of Unreal Tournament begins today
#68Earlier quoted context omitted.
I'm assuming that you won't be able to buy things in the marketplace and bring them into other people's games. With mods in the previous UTs it's been very much that every player in a game is on exactly the same footing except for player skill. You start with the same gear, and anything else you can get is sitting around the level to be picked up by everybody.
Could be CSGO style weapon skins, where when it's on the group it's the base model, but picking it up changes it to whatever weird skin you bought.
If they do have weapon skins carry into the game, Epic will have to be gatekeeper on approving all of them. If not, you'd have people reskinning their rocket launcher to look like it's something else, with negative gameplay effects.
Perhaps we'll see two tiers of aesthetic mods? Ones that anybody can create and use in their local / self-hosted games, and others that have been approved for online play?
Re: The future of Unreal Tournament begins today
#69Re: The future of Unreal Tournament begins today
#70It's not clear whether this will eventually be licensed under an open source license. Since it doesn't look like they're planning to monetize the game directly then it might seem to make sense to do so.
It drives up subscriptions to Unreal Engine 4, so that's probably the primary monetization strategy. They won't make any money from players until the content marketplace opens, but this could do a lot to drive people to use and learn UE4. It's a potentially smart business move, will be interesting to see how it works out for them.