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PaintCode 2

paintcodeapp.com

61–70 of 72 posts

Re: PaintCode 2

#61
post #45

This seems like a cool way to learn Objective-C and iOS development. Can I make an entire working app using this, or is it only meant for prototyping/mock-ups?

PaintCode is meant to replace the need for images by giving you the equivalent code for basic images. Their initial claim to fame with version 1 was being "Retina ready," since the images are drawn in code instead of PNGs. It is a very good way to learn Quartz and CoreGraphics, but not necessarily the best way to learn ObjC. I used PaintCode in a project I worked once, and it was a lot more work than I wanted for jus…

I am wondering if PaintCode would allow my designer to draw up a complete UI - e.g. all screens so I could just use that.

What I do now is I get the designs in some sort of intermediary format, e.g. InVision or whatever, then I have to go and measure everything and all the pixel distances, then re-create it in Interface Builder. It's retarded.

Re: PaintCode 2

#62
post #34

I would KILL for something like this on Android. I know on Android it's not standard to layout UI in code but even just a better Android WYSIWYG layout xml designer would be wonderful. People have proven that it's possible to create gorgeous custom Android apps but it's definitely easier on iOS.

I don't think it is what you think it is. It is not a UI layout design tool. It's a tool to build vector-based control icons and graphic.

Re: PaintCode 2

#63
post #11

I am feeling increasingly frustrated by product websites that assume I already know what their product is. This seems to be especially prevalent on sites of tools meant for developers. Please, don't make me have to guess by reading your tooltips, feature blurbs, and customer quotes like they are puzzle pieces to the question of "what the hell is this thing!" At least PaintCode is kind enough to give an overview in th…

Looks like Flash for iOS apps.

Re: PaintCode 2

#64
Wow, tough crowd! I'd be curious to see what some of the commenters have shipped...

One question for the PaintCode team if they read this: is it possible to have dynamic star shapes? i.e I set it grows with the frame

This update looks awesome, can't wait to use it

Re: PaintCode 2

#65
post #61

Earlier quoted context omitted.

PaintCode is meant to replace the need for images by giving you the equivalent code for basic images. Their initial claim to fame with version 1 was being "Retina ready," since the images are drawn in code instead of PNGs. It is a very good way to learn Quartz and CoreGraphics, but not necessarily the best way to learn ObjC. I used PaintCode in a project I worked once, and it was a lot more work than I wanted for jus…

I am wondering if PaintCode would allow my designer to draw up a complete UI - e.g. all screens so I could just use that. What I do now is I get the designs in some sort of intermediary format, e.g. InVision or whatever, then I have to go and measure everything and all the pixel distances, then re-create it in Interface Builder. It's retarded.

Couldn't you just use Interface Builder to begin with? You can e-mail or put into git .xib files right?

Re: PaintCode 2

#66
post #35
post #11

I am feeling increasingly frustrated by product websites that assume I already know what their product is. This seems to be especially prevalent on sites of tools meant for developers. Please, don't make me have to guess by reading your tooltips, feature blurbs, and customer quotes like they are puzzle pieces to the question of "what the hell is this thing!" At least PaintCode is kind enough to give an overview in th…

This is becoming an increasingly common and frustrating thing for products posted here to HN. How did this product even get to the front page when it's almost impossible to actually tell what it is or the problems it solves? I scrolled down past the screenshot expecting to read an introduction about it and now we're suddenly talking about StyleKits??? Huh? E: Quite ironic that the URI path is /intro and the main head…

>How did this product even get to the front page when it's almost impossible to actually tell what it is or the problems it solves

Just read the first couple lines on the screenshot. It's the first thing you read when you visit the page:

"Use built-in vector drawing tools to design controls" and "PaintCode instantly generates Objective-C or C# code from your drawings"

That's explanation enough for me, didn't you see that?

Re: PaintCode 2

#67
post #42

Earlier quoted context omitted.

You didn't miss it - it doesn't say that anywhere in one sentence on the linked page.

When I loaded the page, it said this: "Drawing Tools - Use built-in vector drawing tools to design controls, icons and other graphic elements." And "Code Generation - PaintCode instantly generates Objective-C or C# code from your drawings." Seems obvious to me what it does. I literally have to do nothing besides open my eyes to get that information. Couple that with the screenshot, and the name, and the fact that the…

I literally have to do nothing besides open my eyes to get that information.

What the other people are asking for is no different here. The core functionality of the product is presented in miniblurbs, which most other websites use as feature explanations instead. It's not hard to see why people didn't snap to those immediately as descriptions of the purpose of the product.

Also, as a neurophysiologist with an interest in attention and cognition, you literally had to do a lot more than just open your eyes to get that information.

Re: PaintCode 2

#68
post #55

Earlier quoted context omitted.

Outstanding. Cheers VeryVito.

Not very outstanding at all. I bought it last year and have used it a total of zero times (whose fault is that, mine, correct, but still, it stings that they have a shitty upgrade policy).

Well $99 for a developer tool is quite some impulse purchase. Can I gently suggest that your upset might be more a case of buyer's remorse than dissatisfaction with their upgrade policy?

If it helps, it does come up on things like MacHeist occasionally, and they have sales once in a while (there's one now, at $79.99, but I've seen it as low as $50).

Re: PaintCode 2

#69
post #67

Earlier quoted context omitted.

When I loaded the page, it said this: "Drawing Tools - Use built-in vector drawing tools to design controls, icons and other graphic elements." And "Code Generation - PaintCode instantly generates Objective-C or C# code from your drawings." Seems obvious to me what it does. I literally have to do nothing besides open my eyes to get that information. Couple that with the screenshot, and the name, and the fact that the…

I literally have to do nothing besides open my eyes to get that information. What the other people are asking for is no different here. The core functionality of the product is presented in miniblurbs, which most other websites use as feature explanations instead. It's not hard to see why people didn't snap to those immediately as descriptions of the purpose of the product. Also, as a neurophysiologist with an intere…

> you literally had to do a lot more than just open your eyes to get that information.

If you are going to get that anal about the use of the word literally, you shouldn't abuse it yourself. And you complain about the quality of comments here.

Re: PaintCode 2

#70
post #62
post #34

I would KILL for something like this on Android. I know on Android it's not standard to layout UI in code but even just a better Android WYSIWYG layout xml designer would be wonderful. People have proven that it's possible to create gorgeous custom Android apps but it's definitely easier on iOS.

I don't think it is what you think it is. It is not a UI layout design tool. It's a tool to build vector-based control icons and graphic.

It looks like you can create vector-based custom controls and export them as Obj-C code. Custom controls are a real pain to layout on Android, so this would be great.
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