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Screenshot Saturday

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61–70 of 135 posts

Re: Screenshot Saturday

#61
post #52
post #17

UPDATE: WOW! Thanks, currently there are more users than the whole week. :D I've been working on a minimalistic game collection site with Flash and HTML5 games: http://playszone.com/ Why to play here? - Big images that actually shows the real game at almost 1:1 scale; - Social integration: when you like an item, like on facebook, share on facebook or tweet about it, it will be stored on my server. (You have to be log…

I might be missing something, but is this legal? Where are you getting all the games from and why are you trying to remove in-game ads? There's a reason these games are free and while I think users should be allowed to bypass ads using ad-blockers, it seems bad-natured to do it en-masse for everyone.

I know is not a good way to remove the ads. This would create the best experience for the end user. I would like to take another approach to monetization and then of course, reward the actual authors with a part.

Re: Screenshot Saturday

#62
post #17

UPDATE: WOW! Thanks, currently there are more users than the whole week. :D I've been working on a minimalistic game collection site with Flash and HTML5 games: http://playszone.com/ Why to play here? - Big images that actually shows the real game at almost 1:1 scale; - Social integration: when you like an item, like on facebook, share on facebook or tweet about it, it will be stored on my server. (You have to be log…

Well that just cost me 30 minutes. Excellent. Well done.

Thanks, man ;) hope you come again :D

Re: Screenshot Saturday

#64
post #30

Working on a agile task tracker with some friends (similar to trello, but more dev oriented): http://imgur.com/a/4PF4z . (written with spring mvc for the server side, angularjs for the client side, use websocket/socks.js). Will be available as a open source project.

I like the UI a lot actually. Really nice. What are the parts making this one more dev oriented ?

Re: Screenshot Saturday

#65
post #54
post #41

Earlier quoted context omitted.

I'm a few months away from releasing a demo and I haven't recorded any videos in a while. I'm making fairly rapid progress on it, so any videos I have are tremendously out of date. I'm making it in Lua/Love2d and I'll be releasing it for Windows/OS X/Linux. Love apparently works on Android as well, so I'll see if I can port it to that after I finish it.

Awesome work! How do you plan to distribute it? Also I love how the traffic light seems to have eyes. Pretty creepy.

If all goes well, being greenlit and selling through Steam would be nice. The Humble Store seems to be another good option.

And yeah, every object in this universe serves as a sentient surveillance device.

Re: Screenshot Saturday

#66
post #17

UPDATE: WOW! Thanks, currently there are more users than the whole week. :D I've been working on a minimalistic game collection site with Flash and HTML5 games: http://playszone.com/ Why to play here? - Big images that actually shows the real game at almost 1:1 scale; - Social integration: when you like an item, like on facebook, share on facebook or tweet about it, it will be stored on my server. (You have to be log…

The domain name is hard to pronounce.

Re: Screenshot Saturday

#67
post #30

Working on a agile task tracker with some friends (similar to trello, but more dev oriented): http://imgur.com/a/4PF4z . (written with spring mvc for the server side, angularjs for the client side, use websocket/socks.js). Will be available as a open source project.

I like the UI a lot actually. Really nice. What are the parts making this one more dev oriented ?

It's still work in progress, but compared to trello:

- it has a flexible tagging system which combined with the search can provide some nice filtering views (on the board view the filtering is done client side and it's applied in real time on new or updated content)

- use of github flavored markdown for comments and description (and code highlight)

- multiple login are supported (at the moment we have oauth2 for google/github/bitbucket, mozilla persona, ldap)

- support for categorizing the tickets in milestones (and a dedicated milestones view)

- a permission system which is quite fine grained

- it's not a SaaS

Re: Screenshot Saturday

#68
post #57
post #55

Earlier quoted context omitted.

Naive bayes seems like it would get clobbered on this task... unless maybe you're taking a more simplified approach than I'm imagining. How's it working out for you?

It's pretty good at tossing out posts that are completely irrelevant, which is most of the crap on oDesk. I.e. I'm a web developer who writes custom code, so it tosses out anything about design or Wordpress. But "web developer who writes custom code" is as good as it gets. It scored "MVC" a 77% chance of being good even though I don't use MVC frameworks.

Yeah I see. If you're essentially doing a multi-round elimination test based on your custom keywords, you might be able to reduce your noise a bit by preprocessing the 'phrase' stream with something like tf-idf (it looks like your working with the raw data right now?). Then you get a list of the keywords in the document, an estimate of how important they are to that document, and you know how important certain keywords are to you. With that info you can try to classify s.t. you admit jobs with a high intersection if keywords that are important to both of you.

I think something along the lines of a knn classifier be pretty efficient at doing that. Anyhow, just a suggestion, I'll leave you alone now ;-)

Re: Screenshot Saturday

#70
post #35

I'm working on a game titled Aerannis about a female assassin who may or may not be schizophrenic. She fears that she's losing touch with reality entirely and trapped in a world of her own delusions, but comes to realize that she may really just be the center of a global conspiracy. http://i.imgur.com/Li0guL8.png http://i.imgur.com/Sstch17.gif http://i.imgur.com/j0yUGI8.png http://i.imgur.com/tE5nfAU.png Nothing as c…

looks awesome! ... best of luck
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