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New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

polygon.com

61–70 of 157 posts

Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#61
post #48

> "you now connect the headset to your computer using a single cable that includes an HDMI and USB connection" My computer only has a mini-displayport port. Does anybody know if a minidp->hdmi adapter would be suitable for this HDMI/USB pairing?

I haven't had any problems connecting my DK1 to my macbook with a mini display port -> adapter.

Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#62
post #48

> "you now connect the headset to your computer using a single cable that includes an HDMI and USB connection" My computer only has a mini-displayport port. Does anybody know if a minidp->hdmi adapter would be suitable for this HDMI/USB pairing?

I assume this means there is one cable that splits in to an HDMI and USB connector. It will work with any HDMI adaptors.

Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#63
post #48

> "you now connect the headset to your computer using a single cable that includes an HDMI and USB connection" My computer only has a mini-displayport port. Does anybody know if a minidp->hdmi adapter would be suitable for this HDMI/USB pairing?

I can't find anything that definitively states it, but from how it's worded it sounds like it's a single cable that just has both HDMI and USB connectors on the end, not some sort of weird custom connector that tries to send both over the same set of pins.

Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#64
post #25

Am I the only one who thinks the motion sickness is something good? Like, "it feels so real that you get motion sickness" and that the new version feels less realistic. I hope I'm wrong though!

Realism isn't always good. Thinking that motion sickness is good just because it's realistic is like thinking that the ultimate VR experience will cause debilitating pain whenever your in-game character gets shot. Some experiences are better left out.

Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#65
Dev Kit in the news: http://techwatching.com/page.php?i=22975

vs Sony: http://techwatching.com/page.php?i=22780

Oculus' focus is on latency; Sony's looks like its on packaging. At least Sony has cut its lead time on cloning other's products, compared to Sony's "Move" following the Wii.

Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#67
post #27

Earlier quoted context omitted.

I got the chance to play with it a few weeks ago, along with several others in our office. 1) It didn't make any of us sick, but I could see how it still would for users, particular if they didn't try to move their body in roughly the same direction as they would if it was IRL. If you have ever sat in a vehicle and watched the outside via a mirror - it's like that. 2) For me, while it was immersive (we had several us…

I would love a virtual programming environment. If they (eventually) get the resolution high enough, you could use it to replace all of your external monitors, and be able to use your full desktop environment anywhere.

I've been thinking about it for development as well, but I now think that resolution isn't as big a concern as I initially thought.

You'd be able to have a virtual desktop of (essentially) unlimited size. You're frontmost task could be high resolution, but ancillary tasks could be lower resolution or high resolution but partially occluded by your field of vision. This wouldn't be opening an IDE to fill the entire screen - it would be a multi-window environment with at most a few primary tasks using up most of the screen real estate. Like Mission Control with real time zooming in a 3D environment and no distinction between workspaces.

Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#68

Earlier quoted context omitted.

All signs are pointing to 2015.

2015 would make sense. People that really want it can get it now and regular consumers will have there socks blown off when/if the gen 3 comes as a consumer version.

Yeah, it will definitely be better off being released well after its had time to have been polished and, you know, has games

Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#69
A (likely terrible) idea that just occurred to me-

How cool would it be to use a VR headset to help you navigate a vehicle? Yes, I mean to say wearing this while driving essentially.

Given a fast/good enough sensor/input system, you could scan your environment, know the dimensions of your vehicle (I'm mainly thinking boats and huge trucks here) and be able to "see through" massive blind spots on your vehicle to enable for tighter maneuvering.

Imagine a boat. Sometimes with a large enough boat it can be hard to see all around it. And frankly, its almost impossible to see under it. But given depth finding/scanning and sensors, you could make it so you could see the virtual hull of the boat and anything under the water, making navigating through areas with dangerous stumps or other things under the water much easier.

Anyway, this is kinda silly... but neat to think about. Also, ordered one :)

Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#70
post #69

A (likely terrible) idea that just occurred to me- How cool would it be to use a VR headset to help you navigate a vehicle? Yes, I mean to say wearing this while driving essentially. Given a fast/good enough sensor/input system, you could scan your environment, know the dimensions of your vehicle (I'm mainly thinking boats and huge trucks here) and be able to "see through" massive blind spots on your vehicle to enabl…

My understanding is that this "see through the vehicle" capability is built into at least some helmet-HUD/Helicopter combinations that the military has.

If it suffices for an attack helicopter, I'd say that the idea probably has serious potential for automobiles as well. I wouldn't expect to see it come to standard consumer cars yet, but for commercial drivers (particularly truck drivers who have massive blindspots) this could be invaluable. Imagine being able to see through the back of your box truck while backing up!

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