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Nintendo visionary Hiroshi Yamauchi dies aged 85

bbc.co.uk

61–65 of 65 posts

Re: Nintendo visionary Hiroshi Yamauchi dies aged 85

#61

Earlier quoted context omitted.

> My mum won our N64 in a toilet paper competition, What?

His mother won his family's N64 in a promotional prize draw by sending off coupons cut out of toiler paper packaging.

That would make sense. I was hoping for some sort of art competition where you could only use toilet paper and its rolls/packaging for your artwork.

Re: Nintendo visionary Hiroshi Yamauchi dies aged 85

#62
post #6

Earlier quoted context omitted.

My mum won our N64 in a toilet paper competition, which was great because we wouldn't have been able to afford it otherwise. My brother and I spent so much time together playing on it and I don't think I've ever enjoyed games quite as much as I did at that time.

What kind of toilet paper competition?

One where you win an N64! It was some sort of mail-the-coupon-in thing from Andrex in the UK.

Re: Nintendo visionary Hiroshi Yamauchi dies aged 85

#63
post #12

Earlier quoted context omitted.

Don't you feel a little sad when you vaguely remember those days? I'm only 26 but my memories about those "golden days" are becoming harder and harder to find. I got an N64 at the age of 10 when my brother and I got "good grades for an entire year" in primary school. It was my first console (and we didn't have a computer). I started claiming I wanted to make videogames around the age of 7, so it was almost like a def…

> Don't you feel a little sad when you vaguely remember those days? I'm only 26 but my memories about those "golden days" are becoming harder and harder to find. Creating those kinds of moments for your kids is even better than experiencing them as a kid yourself (for me, anyway).

My dad says the same thing. FWIW, he managed to craft the perfect young childhood for me. I was born in a small, semi-rural college town, moved to a bigger city when I was 10. This means that around the time I started to become aware of some of the sadness of life (and actual sad things began to happen, like my parents divorcing), I was in a different city. This preservation of my earliest, most innocent time has given me kind of a safe-haven. The town has changed (and so have I), but there is so much there that I recognize and have memories of. I try to go back and visit every few years. Although there's always some sense of sadness and loss (friends I no longer know, family bonds broken, realizing that my childhood has truly passed, etc.), those newer memories never butt out the old ones; if anything, they just refresh them.

That's something I'm going to think about when I have kids; how to preserve their earliest happy memories such that they will feel like they can revisit them as an adult to take solace.

Re: Nintendo visionary Hiroshi Yamauchi dies aged 85

#64
post #8

Earlier quoted context omitted.

Well for example the shelve management of the cartride game systems. If you would want to produce a game for the SNES, to actually distribute it you would have to put it on a cartridge and sell it. But the design and specifications of these cartridges was protected by Nintendo, so the only way to distribute a game was to ask Nintendo for cartridges. Because Nintendo would only allow quality games on its shelves, it w…

I disagree. The quality control system of the major video game console manufacturers (not only Nintendo is doing this) is what keeps the amount of bugs and major game design flaws they contain at the release time in control (i.e. low) until today. It is the reason for that I still rather buy a just-released console title than a just-released PC game. Everybody who is watching the PC game industry will have come acros…

The GP wasn't saying that exercising quality control as a platform holder is a bad idea, just that Nintendo engaged in some ethically dubious practices at the time. The most obvious evidence: Nintendo did excellently in Japan while exerting significantly less pressure than they did on companies that wished to produce games for the American market. The Famicom had no lockout chip. Nintendo did not impose a strict 3 game per-year limit in the Japanese market like they did in America. Third parties were allowed to manufacture their own game cartridges; there is direct physical evidence of this fact in the varying shapes and vibrant colors of the cartridges themselves[1], and the existence of customs ICs and discrete mapper designs common in Famicom cartriges. In addition to slimming margins for third party developers, this also made supply and demand problems very difficult to deal with, as tinco mentioned. Remember how Nintendo infamously forbade third party devs from publishing games for competing platforms in America? Didn't happen in Japan, and so a fair amount of early Famicom games received ports to the MSX and other Japanese computers.

The Famicom did have some amount of Atari 2600-goldrush-esque crappy games (some licensed, some not), but it didn't stop the console from being a huge success. This suggests to me that Nintendo's reasoning was only part "Americans will flood the market with shitty games again if we don't do something about it," with pure monopolistic greed being the other part.

With all due respect to Hiroshi Yamauchi, I don't think their business practices during this era should be considered at all admirable, and I don't think it's right to credit their monopolistic practices for "saving the medium."

Re: Nintendo visionary Hiroshi Yamauchi dies aged 85

#65
post #22

RIP. You touched many lives, many childhoods were brightened by your game-and-watches, your chimneys inhabited by man-eating plants, your moustached italian plumber heroes. I hope to inspire 1/1,000,000 as many people. edit: here are some Nintendo Game and Watch devices on eBay for all you young runts. http://www.ebay.com/sch/Vintage-Pre1990-/155342/i.html?_from...

It was always having the Japanese in the periphery of my pop culture, contributing from a parallel world. They very obviously were (are) building on top of different tradition of art and storytelling. Where I grew up a dubbed 70s manga cartoon (also about a little Italian) was one of only a handful of kids shows we got on our single TV channel.

On the different tradition of art and storytelling meme, a really cool exhibition just finished at the Rotterdam Wereldmuseum in Holland showing the evolution of Japanese manga from early Buddhist deities and Edo period printmaking. The book is 25EUR: http://wereldmuseumwinkel.com/pages/2/webshop.html?categoryI...
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