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This Post Took 3 Years to Write

brawl.in

61–65 of 65 posts

Re: This Post Took 3 Years to Write

#62

"Like who you work with: In life, and in business, surrounding yourself with people you enjoy makes difficult times easy." A very underrated statement. This really matters. No matter what you do in life, it always comes down to the people you do it with. E.g. People don't leave a company, they leave their boss. People don't leave a marriage, they leave their spouse etc etc.

This is so, so important. The people you surround yourself with (and this is just as true personally as it is professionally) really shape who you become. Want to do amazing things? Surround yourself with others who already are (or are at least trying really hard).

Re: This Post Took 3 Years to Write

#63
Played the game, it is very good. A couple of points, - I was also confused by the end turn button. - Is there time limit on the move? It wasn't very clear to me. -It wasn't clear to me that traps affect friendly units (A warning would be good.

Re: This Post Took 3 Years to Write

#64

Played the game, it is very good. A couple of points, - I was also confused by the end turn button. - Is there time limit on the move? It wasn't very clear to me. -It wasn't clear to me that traps affect friendly units (A warning would be good.

Not having a time limit is a big issue. Currently I have 5 games where the opponents are AWOL.

Re: This Post Took 3 Years to Write

#65

Great game! Do you have short overview of what you used for making this game (frameworks, database, hardware, etc.)?

Sure - I can speak to that a bit (there's a bit more information in an interview we did over at: http://blog.nodefly.com/post/49780591448/nodefly-buzz-atomic... ) We're currently running an all javascript (coffeescript) stack. In the backend we have a variety of node.js servers. We have the following "types" of servers: - Metagame: handles our web api requests - Game: handles all the game logic, on the server. no cli…

Thanks for the in-depth answer!
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