Earlier quoted context omitted.
Not strictly true. Most algorithm choices in gaming can make trade offs between CPU and RAM. If you increase available RAM, you can usually use algorithms that are more RAM hungry and less CPU hungry for large speed benefits.
If we're talking about game logic, I agree. If we're talking about rendering beautiful complex worlds with post-processed special effects, I disagree.
If that won't change games I don't know what can.
Besides GPUs will obviously also use this technology if it really works.