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A Dark Room - minimalist text-based game

adarkroom.doublespeakgames.com

61–70 of 245 posts

Re: A Dark Room - minimalist text-based game

#61

How do I get leather...? I have a tannery, I guess I need a tanner, but I don't know how to get one... "Tanner: 0", "Hunter: 0", etc, have little icons next to them, but clicking does nothing... I've maxed out my village etc (and am accumulating huge quantities of wood I can't use for anything anymore), but can't seem to advance until I get some leather!

The little diamond to the right is actually an up/down arrow; click the up arrow to reassign gatherers to other jobs.

Re: A Dark Room - minimalist text-based game

#62
post #18

In case anyone wants to accelerate the game slightly, but still play it as intended, set this in the Chrome console. window.Engine._incomeTimeout = setTimeout(Engine.collectIncome, 500) // default 1000 IMO it's not a cheat, because it just shortens somewhat tedious waiting early in the game, but doesn't alter it otherwise.

I ran this in console. just to automate gathering wood and trap checking, since forgetting to switch between panels is easy to do: function pushButtons(){if(!$("#gatherButton,#trapsButton").hasClass('disabled')){$("#gatherButton,#trapsButton").trigger('click');}}setInterval(pushButtons, 1000);

$('#roomPanel').width(350);

See inside and outside at the same time

Re: A Dark Room - minimalist text-based game

#63

Earlier quoted context omitted.

I'm starting to feel like no-javascript-guy is some type of HN novelty account. Seriously man, not a single person here cares that you don't use javascript. Move on.

I care slightly, because it's such a very strange stance to have. I just can't understand this aversion to js. Do they want the browser to just display html forever? Go back to the way things were? Do they actually think that will happen? When the browser is _the_ application platform, what will they do?

> I just can't understand this aversion to js.

Obviously, you didn't live through the age of X11 popup adds or javascript exploits.

Re: A Dark Room - minimalist text-based game

#64
post #61

How do I get leather...? I have a tannery, I guess I need a tanner, but I don't know how to get one... "Tanner: 0", "Hunter: 0", etc, have little icons next to them, but clicking does nothing... I've maxed out my village etc (and am accumulating huge quantities of wood I can't use for anything anymore), but can't seem to advance until I get some leather!

The little diamond to the right is actually an up/down arrow; click the up arrow to reassign gatherers to other jobs.

ahhhhhhhhhhhhhhhhhhhhhhhhhhh...... >thank you... :)

Re: A Dark Room - minimalist text-based game

#69
post #54

Perhaps "Embark" should be "Explore"? I thought I would leave my town forever. Didn't leave until I'd maxed out every property of armor etc.

How were you able to do this without finding the mines?

Maxed out -> leather armor. It was the maximum available attribute at the time.

Re: A Dark Room - minimalist text-based game

#70
post #34

Is there a way to pause?

It save by itself. So you can close the window and walk away if you'd like. Just don't clear your cookies.

It saves, but, especially early on, there's a sense that you might get eaten if you walk away from the computer.
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