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iOS 7

apple.com

61–70 of 386 posts

Re: iOS 7

#61

Wow. Apple basically took all the shitty parts of Google's design philosophy and scaled it to epic proportions of fail. Take a look at the text screenshot. It is hard to tell where I should touch to start typing. It is hard to tell where the buttons are. Overall, this is incredibly shitty UI.

oh, but with transparency you get to see the context :))

Re: iOS 7

#62

Oh God why. I've got nothing against flat design done well, but this just makes everything so much harder to SEE . Look at the example screen for "Control Center" -- it looks like a geometric indistinguishable mess . The line around buttons is the same as the line dividing sections is almost the same as the line in sliders. The example screen for weather shows thin white text against a light blue background, which I…

Agreed. Did they do any kind of usability / legibility studies on the thinner typeface? I mean, I mostly use my phone to read email. Why would they reduce contrast on the default text and make it even harder to read?! Just because you have higher resolution screens, doesn't mean you can get away with a thinner sans serif. What's the point if everyone has to increase the size of the text to read it?

Re: iOS 7

#63

Apple is continuously playing catch up with iOS rather than innovating like they were known for in the Jobs era. Most of these features are just copies of other popular apps/operating systems that came out over a year ago.

"Good artists borrow. Great artists steal."

Re: iOS 7

#64
post #5

The choice of colors and gradients look terrible. They made iOS look worse. They swung too far away from skeuomorphic design. Even the art on the icons, without considering the colors, look like an amateur drew them. Look at the SDK icon: http://i.imgur.com/JXw7KQA.png That is ugly. So is the iTunes icon, so is the Safari icon. Not a fan.

The more I see screenshots, the less I like it. I agree the icons look amateur. The padding inside the edges of the icons is too small. I also don't like the color palette, they are far too in-your-face and gaudy.

Re: iOS 7

#65
post #5

The choice of colors and gradients look terrible. They made iOS look worse. They swung too far away from skeuomorphic design. Even the art on the icons, without considering the colors, look like an amateur drew them. Look at the SDK icon: http://i.imgur.com/JXw7KQA.png That is ugly. So is the iTunes icon, so is the Safari icon. Not a fan.

They tried to get away from skeuomorphism, but still some remains. Just look at PassBook or the ugly 3D browsing through tabs.

The whole design simply is not well thought out. This has clearly been rushed, which is not something I expect from Apple. If iOS 7 was leaked, people wouldn't believe it's the real thing. Sadly, it is.

I'm staying with Windows Phone.

Re: iOS 7

#66

I actually like the new look, a few of the icons seem off, but I bet they grow on me. The transparency and layers makes a ton of sense to me. Really love control center, I can't wait to have easy access to my brightness. New Photos app looks amazing. Airdrop will be fantastic. New background / multitasking is a huge win. Biggest let down, no inter-app communication improvements. I think that's a huge problem on iOS n…

Can you please explain why transparency makes sense to you?

Maybe I won't like it in practice, but they sold me on "providing context."

Re: iOS 7

#67

Earlier quoted context omitted.

What? They did use Xeons, they said so right in the keynote.

The Verge's liveblog was confused, they saw the AMD GPU logos and thought they were talking about the CPUs.

I don't know why someone would use a liveblog when they offered a very capable livestream. Also quite the rookie mistake considering the AMD logo they showed had "FireGL" written right on it.

Re: iOS 7

#68

Oh God why. I've got nothing against flat design done well, but this just makes everything so much harder to SEE . Look at the example screen for "Control Center" -- it looks like a geometric indistinguishable mess . The line around buttons is the same as the line dividing sections is almost the same as the line in sliders. The example screen for weather shows thin white text against a light blue background, which I…

At the risk of getting flamed, you haven't actually tried it in the real world yet - you've looked at it on you monitor ...

The same can be said for Windows Phone.

Re: iOS 7

#69

Parallax is a nice touch. At first glance, iOS 7 looks like a hybrid of Android and WebOS. Especially the card multi-tasking approach. Notification center is cleaner but the colors are all over the place. Lock screen is pure Android (animated wallpapers, etc.) They might have made it too flat actually. A lot of text everywhere (the user will definitely get confused on what to tap and what not to tap) Cupertino might…

Agree 100% with you on the Mac Pro. It's a novel design, but I have no idea why they went with AMD processors instead of the upcoming Ivy Bridge E Xeon E5s, which will run circles around the best AMD has to offer...

AMD GPUs, not CPUs.

Re: iOS 7

#70
post #62

Oh God why. I've got nothing against flat design done well, but this just makes everything so much harder to SEE . Look at the example screen for "Control Center" -- it looks like a geometric indistinguishable mess . The line around buttons is the same as the line dividing sections is almost the same as the line in sliders. The example screen for weather shows thin white text against a light blue background, which I…

Agreed. Did they do any kind of usability / legibility studies on the thinner typeface? I mean, I mostly use my phone to read email. Why would they reduce contrast on the default text and make it even harder to read?! Just because you have higher resolution screens, doesn't mean you can get away with a thinner sans serif. What's the point if everyone has to increase the size of the text to read it?

> Just because you have higher resolution screens, doesn't mean you can get away with a thinner sans serif.

Yes, it does, actually. As resolution increases, so does the Nyquist frequency, which means you can accurately convey higher-frequency signals. In spatial terms, more resolution means finer lines without aliasing errors.

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