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Unreal Engine in JavaScript/HTML5 – Citadel demo

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Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#61
post #55

I'm on a pretty old laptop and this runs extremely well on Windows 7 (using Nightly). I also tried it on Xubuntu 13.04, but I couldn't get it to run (I tried it on Chromium and Firefox). As for the demo, I'm stunned. It's incredible.

I'm on a pretty new (if a bit budget) desktop, and during the benchmark I had the FPS drop to 16 during the flythrough of the streets :\

Still, it's pretty amazing.

Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#62
post #4

I love the fact that Mozilla keeps pushing javascript to its limits. They seem to be doing a lot of things really well lately, this is awesome!! Plus you have Firefox OS, which pushes web-standards to native mobile. Now I just wish the devtools would get up to paar with those on chrome/chromium and I'd be switching back to FF in a heartbeat. I wish google would stay on board with JS since they have the engineering po…

Many people are doing some pretty amazing things with WebGL: http://wp.me/puh71-9M

The only amazing stuff is the distribution mechanism really. Other stuff is just plain old OpenGL but in your browser this time. It is not like it has some crazy support for raytraced voxels or something.

Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#63
What's the point of having these massive javascript virtual machines & webgl systems in our browsers? How does having a separate implementation of a specification help us build a safer, more open web?

My theory is that Mozilla and Google are in a race to develop the most advanced html5 engines because they know that if a killer html game or app gets developed in their browser, everyone who wants to use the app will switch to them while the other implementations tries to catch up.

It will also prevent new browsers from trying to pop up, unless they simply fork and try to keep up with one of the two major engines. Google and Mozilla know they can outpace any competitors that are trying to innovate in the web space by having the "latest" html5 features integrated. In example, unless Microsoft pours a bunch of money into it, or Internet Explorer forks Mozilla or Google, they can pretty much count that competitor out.

Is this supporting an open web?

What's the problem with focusing on open source plugin virtual machines that can work in every browser regardless of that browser's version?

Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#64

Earlier quoted context omitted.

From the FAQ: - Chrome currently crashes, but is expected to be resolved by the Chrome team soon. http://www.unrealengine.com/html5_faq/

I wish I had read that first :/ Crashed my whole system Chromium 25.0.1364.160 Ubuntu 12.04

How? Couldn't you even drop to another TTY and kill the process?

Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#65

What's the point of having these massive javascript virtual machines & webgl systems in our browsers? How does having a separate implementation of a specification help us build a safer, more open web? My theory is that Mozilla and Google are in a race to develop the most advanced html5 engines because they know that if a killer html game or app gets developed in their browser, everyone who wants to use the app will s…

It is basically as if Flash Player became a browser.

Exactly, an open source standardized VM would be ideal, then you would have a choice of languages as well.

Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#67
post #4

I love the fact that Mozilla keeps pushing javascript to its limits. They seem to be doing a lot of things really well lately, this is awesome!! Plus you have Firefox OS, which pushes web-standards to native mobile. Now I just wish the devtools would get up to paar with those on chrome/chromium and I'd be switching back to FF in a heartbeat. I wish google would stay on board with JS since they have the engineering po…

>[Google has] kind of abbonned JS in favor of Dart

Where did you get that idea? Just look at these graphs:

http://www.dartlang.org/performance/

Apparently, they are still trying to make V8 faster. V8's graph isn't flat and there are also very recent bumps.

>As oppossed to supporting asm.js

Asm.js is about JavaScript the compiler target, not JavaScript itself. Using asm.js means writing code in C/C++ (or something similar), which means it's more comparable to PNaCl than Dart.

Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#68

Earlier quoted context omitted.

Many people are doing some pretty amazing things with WebGL: http://wp.me/puh71-9M

The only amazing stuff is the distribution mechanism really. Other stuff is just plain old OpenGL but in your browser this time. It is not like it has some crazy support for raytraced voxels or something.

I personally love that OpenGL is 'plain old' haha. Not to criticise your comment at all - but as someone who's been forced to work with OpenGL 3.3-4 quite a lot recently ... it's pretty incredible at times.

Also - as I understand it, what's impressive about all this isn't just the graphics. Once you've passed vertices etc... off to the graphics pipeline then yes Javascript doesn't handle much of the load .... but as we know a lot of games are CPU bound, and the fact that Javascript is increasingly able to offer acceptable performance relative to the native compiled experience of c/c++ is pretty nuts.

Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#69

Earlier quoted context omitted.

From the FAQ: - Chrome currently crashes, but is expected to be resolved by the Chrome team soon. http://www.unrealengine.com/html5_faq/

I wish I had read that first :/ Crashed my whole system Chromium 25.0.1364.160 Ubuntu 12.04

Just took out that tab for me in windows. Seems like something else is probably going on for you.
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