WebGL Terrain Flyover Demo
61–70 of 121 posts
Re: WebGL Terrain Flyover Demo
#62Looks nice but runs at awfully slow 4-5 fps on my Ubuntu 64bit system. Is Radeon HD 4200 to weak for WebGL or is there something you need to configure?
[Edit:] And I see up to 13 fps if I fly away from the sun, the author seems to be right when he writes "Calculating sun visibility the geometric way (by casting rays through the terrain and the clouds) can be expensive if not done carefully."
Re: WebGL Terrain Flyover Demo
#63Every time I click on a WebGL demo I think to myself... here comes my CPU fan and my lap is about to get hot! Seriously though, this demo makes me realize how much programming knowledge I lack. It it totally fascinating. Where would be a good place to start learning this type of programming?
Re: WebGL Terrain Flyover Demo
#64Re: WebGL Terrain Flyover Demo
#65Re: WebGL Terrain Flyover Demo
#66Every time I click on a WebGL demo I think to myself... here comes my CPU fan and my lap is about to get hot! Seriously though, this demo makes me realize how much programming knowledge I lack. It it totally fascinating. Where would be a good place to start learning this type of programming?
For learning, you can try game development sites, graphics programming books, online Geomipmapping tutorials (for terrain stuff), forum discussions when facing problems... However, the most important thing is general programming experience, I guess.
I remember though that Learning WebGL (http://learningwebgl.com/blog/) was very useful when I began learning things specifically for the web!
Re: WebGL Terrain Flyover Demo
#67Re: WebGL Terrain Flyover Demo
#68Re: WebGL Terrain Flyover Demo
#69Looks nice but runs at awfully slow 4-5 fps on my Ubuntu 64bit system. Is Radeon HD 4200 to weak for WebGL or is there something you need to configure?
Runs well on my machine (32-bit Ubuntu, NVidia drivers, Firefox). You shouldn't need to configure anything for it to be fast in general (if it's blacklisted, it won't run at all), but non-NVidia drivers on Linux can be slower in some cases. Do other WebGL demos run ok for you?
Re: WebGL Terrain Flyover Demo
#70Chrome Beta for Android gets 3fps. Firefox Beta for Android crashes. Just FYI. edit: 60.1 FPS at 2560x1440 on my desktop (KDE/KWin/Chrome Dev)
Thank you! Quite frankly, I'm surprised the demo even runs (I don't have a smartphone currently). On what device did you test it?
Would love to try with touch control enabled. Great work.