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Ouya Android console up for pre-order on Amazon

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Re: Ouya Android console up for pre-order on Amazon

#62
post #52

Earlier quoted context omitted.

I find that extremely unlikely, because the Ouya is a parasite platform--it exists to suck up ports from other platforms (chiefly Android phones and tablets). This makes it very easy to port away from as well, and I find it much more likely that any game with significant potential is ported away from Ouya as soon as possible to reach a platform with more extant users--removing the drive to purchase an Ouya at all. It…

I agree, at best for game devs the Ouya will be a test market for games before they are ported to other consoles. The only place it might have an advantage will be for games that allow third party modding. Games with a side market for community DLC could be an interesting idea.

It's funny that you mention that, as I'm exploring exactly that for Android right now. =)

Re: Ouya Android console up for pre-order on Amazon

#63
post #60
post #57

Earlier quoted context omitted.

Android games are (so far) touch-oriented, whereas the Ouya has a console controller with analog sticks and triggers, shoulder buttons, d-pad, etc. It may be easy enough to port Android games to the Ouya, but it's also easy to make a game that doesn't port back well.

Sure, that's true. Now the bigger question: who'd bother writing those games primarily-for-Ouya in the first place? You've got Windows PCs right over there, Macs and Linux PCs accessible without too much more work, and if you play your cards right, you can even deploy to the 360 (yeah, XNA's EOL'd, but it's still viable for XBLIG, and that's a lot better of a controller-based platform than Ouya is). In the rare, doub…

PC's are not very living room friendly, cost more than $100, and don't come with console controllers. 360's are more expensive to develop for, are prohibitively expensive to push frequent updates to, and are heavily censored. They also cost more than $100.

Re: Ouya Android console up for pre-order on Amazon

#64

For those curious about the games and software confirmed to release on the Ouya, they have a list on their site: http://www.ouyaconsole.com/ouya-software/ This Amazon discussion has a mirror of the list in case Ouya's site goes down (it's loading slowly for me): http://www.amazon.com/Games-availables-from-day-one/forum/Fx...

That's not an official OUYA site.

The official site is here: http://www.ouya.tv/

Re: Ouya Android console up for pre-order on Amazon

#65
post #63
post #60

Earlier quoted context omitted.

Sure, that's true. Now the bigger question: who'd bother writing those games primarily-for-Ouya in the first place? You've got Windows PCs right over there, Macs and Linux PCs accessible without too much more work, and if you play your cards right, you can even deploy to the 360 (yeah, XNA's EOL'd, but it's still viable for XBLIG, and that's a lot better of a controller-based platform than Ouya is). In the rare, doub…

PC's are not very living room friendly, cost more than $100, and don't come with console controllers. 360's are more expensive to develop for, are prohibitively expensive to push frequent updates to, and are heavily censored. They also cost more than $100.

About half-true; the 360 is not expensive to develop for if you're doing XBLIG, which is probably the top speed of most of the "Ouya developers" I've seen out there. It is if you're an XBLA dev, but most of them are not. ("Censorship" is bizarre; I would hope we're not pushing RapeLay here.)

But it is purely a numbers game: if you've got a chance at 0.05% of Steam consumers you've blown away the 25% or even 50% of Ouya owners who might be interested in your game and it's not even close. And that means that nobody's going to write exclusives for Ouya and so the value prop for buying one, outside of a small perfectly-targeted segment that doesn't have a console and wants to play games in the living room and doesn't care about established franchises and is really really cheap, dies on the vine.

Re: Ouya Android console up for pre-order on Amazon

#66
post #65
post #63

Earlier quoted context omitted.

PC's are not very living room friendly, cost more than $100, and don't come with console controllers. 360's are more expensive to develop for, are prohibitively expensive to push frequent updates to, and are heavily censored. They also cost more than $100.

About half-true; the 360 is not expensive to develop for if you're doing XBLIG, which is probably the top speed of most of the "Ouya developers" I've seen out there. It is if you're an XBLA dev, but most of them are not. ("Censorship" is bizarre; I would hope we're not pushing RapeLay here.) But it is purely a numbers game: if you've got a chance at 0.05% of Steam consumers you've blown away the 25% or even 50% of Ou…

[deleted]

Re: Ouya Android console up for pre-order on Amazon

#67

I am most interested in the Plex/XBMC support. I have been looking for a small footprint XBMC box with enough power and this seems to fit the bill.

I'm running xbmc on my Pi (the old one, not the shiny 512 MB version) and it's generally fine. The UI is decent enough (I'm told that fancy themes wouldn't work?) and my biggest concern is the time it takes to start a movie/music file over the network, something that the Pi's not responsible for..

Re: Ouya Android console up for pre-order on Amazon

#68
post #12

Congrats to everyone on the team for shipping this. You guys are missing the point with the content argument. Developing for consoles has generally been a ridiculously expensive endeavor. This breaks that mold. Also what makes you think that someone won't buy a console just to play one (really good) game?

This thing is DOA.

Re: Ouya Android console up for pre-order on Amazon

#69
post #65
post #63

Earlier quoted context omitted.

PC's are not very living room friendly, cost more than $100, and don't come with console controllers. 360's are more expensive to develop for, are prohibitively expensive to push frequent updates to, and are heavily censored. They also cost more than $100.

About half-true; the 360 is not expensive to develop for if you're doing XBLIG, which is probably the top speed of most of the "Ouya developers" I've seen out there. It is if you're an XBLA dev, but most of them are not. ("Censorship" is bizarre; I would hope we're not pushing RapeLay here.) But it is purely a numbers game: if you've got a chance at 0.05% of Steam consumers you've blown away the 25% or even 50% of Ou…

[deleted]

Re: Ouya Android console up for pre-order on Amazon

#70
This is not a game console it is a cellphone!

I am thoroughly disappointed by this project. Part of the vision was to offer console gaming, but with a weak GPU and highly latency IO it is impossible to write any games that resemble the quality of a console game.

Unlike the Wii there is no compensating feature like motion sensing. Additionally this makes it impossible to write games such as the Just Dance, which are extremely popular with casual audiences.

Ultimately, I think Ouya compromised by pushing a technically simpler and underpowered design. This will bite them when they realize that nobody will write real games for a platform that can't handle it.

It is not clear why anybody would want a $100 console that plays no real games when they can get a $150 Wii.

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