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Valve Pushes Out Half-Life For Linux

phoronix.com

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Re: Valve Pushes Out Half-Life For Linux

#62

Earlier quoted context omitted.

Natural Selection was probably the funnest mod (with CS being my favourite). I've been trying to find reviews on NS2 from those that actually played the original - any chance you've given NS2 a go?

I made ns_shiva for the original, so that should speak to how much I liked it. :) I am completely in love with the sequel. It is fantastic. Here are the main differences: * Commanding is much less stressful. Giving the marines their own resources and the ability to buy their own weapons means you can focus more of your attention on just coordinating attacks and getting upgrades. * Stalemates are much less common. In…

Because you can only build comm chairs at tech points, you can't have insane creativity in relocations. I hate this SO MUCH. God, it was so awesome when you'd find some new insane place to tuck a commchair.

Letting marines spend their own resources dilutes the game. Weaksauce.

Maybe I'm getting old, but I find the maps incomprehensible. This last is the real reason I'm not logging any time on NS2.

Re: Valve Pushes Out Half-Life For Linux

#64
post #44
post #23

Earlier quoted context omitted.

Serious question: was Linux able to play any kind of game in 1998? Linux releases are a little more fluid so there aren't as many big moments, but I'd imagine it was a hell of a lot less capable in '98.

I am pretty sure that the Quake 3 demo was released for Linux first and my memory is that this was an intentional move by Carmack to promote Linux [1]. 1. Wikipedia lists the release dates for the full game, which were in Dec 1999 for both Windows and Linux (windows a few weeks earlier). I don't recall exactly when the demo came out, but I think it was sometime in the winter of 1999.

Wow, I'm old. I would never have guessed that Q3 was released in 1999. I was more thinking 2005...

Re: Valve Pushes Out Half-Life For Linux

#65
post #58
post #46

Earlier quoted context omitted.

Well, I never used Steam preferring DRM free distributors like GOG, so I can't say much about Valve in this regard except that I know that Steam uses it :) It's unfortunate that they are too engrossed in DRM as much as preventing their games form being distributed by DRM free channels.

Valve is not "engrossed in DRM". They have the most lenient DRM that still qualifies as DRM, and the only objectionable aspect of it is the theoretical inability to install a game without access to the Steam servers. Valve's "DRM" scheme has imposes fewer restrictions on the user than most EULAs, and pretty much never gets in the way of legitimate usage. The fact that they don't want to sell their games without Steam…

I know that it's not as draconian as others, but I don't like it nevertheless and prefer to support distributors with clear DRM free stance.

Re: Valve Pushes Out Half-Life For Linux

#66
post #35

Earlier quoted context omitted.

Just imagine the effect an exclusive linux release of HL (ep?) 3 would have. If Valve really wanted to piss on Microsoft's foot, that's what they should do.

Or just a Beta on Linux before other platforms.

Id software did that with Quake 3.

Re: Valve Pushes Out Half-Life For Linux

#67
post #48
post #46

Earlier quoted context omitted.

Well, I never used Steam preferring DRM free distributors like GOG, so I can't say much about Valve in this regard except that I know that Steam uses it :) It's unfortunate that they are too engrossed in DRM as much as preventing their games form being distributed by DRM free channels.

Well, Valve owns Steam, their publishing arm/store/DRM. And like EA now sells their games with their online store/DRM "Origin", Valve does the same with theirs, Steam! Yeah, they get more by shoehorning people into Steam than they would lose from not selling DRM-free versions. There may have been a point to stop this from growing into what it's become early on... But it's too far gone to be broken free of save a majo…

CD Projekt Red who own GOG naturally distribute their own games through GOG, but note that they as well distribute them through Steam. I see no clear reasons for Valve to restrict the distribution of their games to Steam only. Yes, historically it came with this not very invasive DRM, but there is still no reason to keep it forever, since DRM has no good reasons to be used altogether.

I understand that Valve can be already too involved with game producing companies which still have backwards thinking that DRM is a must. But Valve can start pushing them to drop it, instead of being passive.

Re: Valve Pushes Out Half-Life For Linux

#68
post #46

Earlier quoted context omitted.

Well, I never used Steam preferring DRM free distributors like GOG, so I can't say much about Valve in this regard except that I know that Steam uses it :) It's unfortunate that they are too engrossed in DRM as much as preventing their games form being distributed by DRM free channels.

Steam isn't synonymous with DRM, here is a list of DRM free games on steam. http://www.gog.com/forum/general/list_of_drmfree_games_on_st...

This looks interesting. So one can get the installers for these games through Steam and use them without running their client and etc.? I thought all their games require the client running and it's already DRM for me which I don't accept.

Is there an easy way to filter games by this criteria on Steam itself?

Re: Valve Pushes Out Half-Life For Linux

#69
post #59
post #18

Earlier quoted context omitted.

I hope this doesn't offend anyone, but I get the impression that Linux-on-the-desktop peaked a couple of years ago, Now, with the Unity/Gnome 3/Mint/etc. mess, the momentum Ubuntu had has fragmented into several diverging paths. It seems harder now to recommend one single Linux distribution for the average user than it was two years ago. On top of that, the PC itself seems to have peaked. It's hard to think that Valv…

Yeah the PC has peaked... sure... 355 millions of PCs sold in 2011, versus 346 millions in 2010 worldwide. What peak are you talking about exactly ? Even with all the Smartphone BS out there, the PC market is still immensely bigger than all of of the smartphone/tablets combined. Why do you think people still make games and applications for PCs ?

I'm talking about that peak right there in 2011. I can't find whole-year data for 2012 yet, but 3Q shipments were down over 2011 (http://www.theregister.co.uk/2012/10/11/horror_idc_pc_sales_... ), and Q4 was not expected to make up for it (http://money.cnn.com/2012/10/10/technology/pc-shipments-decl...). Also, smartphones had already surpassed PCs in unit sales in 2011.

Re: Valve Pushes Out Half-Life For Linux

#70
post #18

Earlier quoted context omitted.

I hope this doesn't offend anyone, but I get the impression that Linux-on-the-desktop peaked a couple of years ago, Now, with the Unity/Gnome 3/Mint/etc. mess, the momentum Ubuntu had has fragmented into several diverging paths. It seems harder now to recommend one single Linux distribution for the average user than it was two years ago. On top of that, the PC itself seems to have peaked. It's hard to think that Valv…

>the Unity/Gnome 3/Mint/etc mess What mess? Unity is getting to be quite tolerable. Gnome is forging ahead with their vision and Mint provides a nice alternative to Ubuntu with several different UIs. I don't understand the argument that this is "bad". People have been saying that since the dawn of Linux and it's boring and an non-point. If you accept that "PC" has peaked, Valve/Steam is screwed anyway. If consumers k…

> Unity is getting to be quite tolerable.

Never have I heard such glowing praise.

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