We need an LA version of this.
And NY.
https://gist.github.com/retroplasma/12e0e6e236aabd17c314cb53...
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We need an LA version of this.
And NY.
https://gist.github.com/retroplasma/12e0e6e236aabd17c314cb53...
We got GTA SF before GTA 6.
https://en.wikipedia.org/wiki/Watch_Dogs_2
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTbDzFt...
Kinda funny game, though if you want a bit more fidelity, but less control, Microsoft Flight Simulator has a pretty good version of SF. Though as for games that use SF (but not 1:1) Watch Dogs 2 is a pretty good proxy, though my favorite video game interpretation of San Francisco is from GTA San Andreas (San Fierro)
The building textures could be recreated from the low-res streetview imagery using a pipeline to scale / relight them using image-to-image models. Building shapes could be rebuilt using generative models for 3d mesh components. Road & sidewalk quality (how clean, how faded lines are, etc) could be inferred from imagery as well to be applied to the map.
Super cool project, hoping it continues to evolve!
We got GTA SF before GTA 6.
That was actually Watchdogs 2. Great game, basically GTA but you are a hacker in the Bay Area. The SF portion of the map was accurate down to every building. https://en.wikipedia.org/wiki/Watch_Dogs_2 https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTbDzFt...
my first experience with San Francisco in a video game was through the City Escape stage in Sonic Adventure 2. and I didn't even know then that it was San Francisco (I had never been there when I played the game). only realized this when I visited the city many years later.
I did a voxel (ray casting) lunar lander that used actual NASA moon data (https://mooncraft2000.com).