Earlier quoted context omitted.
I worked on a PC/PS4/Xbox One game once. I wish I remembered more details, but at some point when looking at memory usage I found a 2048x2048 (or something like that) texture for something on a character. This texture was never anywhere near occupying the full screen. It got downsized once I told one of the artists, but I wouldn't be surprised if some games are inadvertently shipping with that kind of waste.
The release version of City Skylines 2 had enormous issues due to this problem. Some tiny details, like a pile of wood behind a shed, had ridiculous amount of pixels. I do believe that should be pretty much fixed in that title nowadays, however.
Linux 7.3 improves performance when running out of vRAM
61–70 of 328 posts
Re: Linux 7.3 improves performance when running out of vRAM
#62Earlier quoted context omitted.
I gave myself 32GB of swap since SSDs are quite fast and the pages sent to disk seem to intelligently be rarely referenced ones. Feels amazing to run 4 VMs and 12 Claude Code instances on my mid tier hardware
Swap doesn't help in this case. It's GPU drivers freaking out when they run out of VRAM, but it might only be specific to NVIDIA cards since AMD seems to handle this better. But, if it's driver specific that means it could be fixed at the kernel level I suppose, especially since Windows handles it seamlessly?
I suppose this could be an historic thing, GPUs can have a type of DMA now, and disk access is much faster too, so paging perhaps makes sense when it didn't before?
Re: Linux 7.3 improves performance when running out of vRAM
#63Gosh, 7.2 literally just dropped with a bunch of awesome of performance/gaming related improvements (large folios, cache-aware scheduling, improved MGLRU reclaiming, Fair GPU Scheduler etc)... and I already can't wait for 7.3 to come out. Meanwhile in the Windows world, users hate updates... Like I genuinely can't think of a single instance that made users exclaim, "oh boy I just can't wait for the next Patch Tuesday…
Meanwhile 4 separate windows pcs have not had problems with updates for at least 6 years
Re: Linux 7.3 improves performance when running out of vRAM
#64I'm mostly excited for the VRAM savings from apps and games which have loads of unused or super rarely used textures. Game developers often aren't super careful with this stuff, and there could be literal gigabytes of data which isn't used at all.
Re: Linux 7.3 improves performance when running out of vRAM
#65Earlier quoted context omitted.
I personally am very excited for the upcoming Windows 11 update which will allow users to move the taskbar to any edge of their screen.
Ah it'll be just like 2015 again
I cant wait for the number one gripe of all my users to finally be catered for.
Re: Linux 7.3 improves performance when running out of vRAM
#66Gosh, 7.2 literally just dropped with a bunch of awesome of performance/gaming related improvements (large folios, cache-aware scheduling, improved MGLRU reclaiming, Fair GPU Scheduler etc)... and I already can't wait for 7.3 to come out. Meanwhile in the Windows world, users hate updates... Like I genuinely can't think of a single instance that made users exclaim, "oh boy I just can't wait for the next Patch Tuesday…
Re: Linux 7.3 improves performance when running out of vRAM
#67Gosh, 7.2 literally just dropped with a bunch of awesome of performance/gaming related improvements (large folios, cache-aware scheduling, improved MGLRU reclaiming, Fair GPU Scheduler etc)... and I already can't wait for 7.3 to come out. Meanwhile in the Windows world, users hate updates... Like I genuinely can't think of a single instance that made users exclaim, "oh boy I just can't wait for the next Patch Tuesday…
[1] Linux 7.2 Reverts DRM Scheduler Change After Serious GPU Regressions: https://www.linuxjournal.com/content/linux-72-reverts-drm-sc...
Re: Linux 7.3 improves performance when running out of vRAM
#68Gosh, 7.2 literally just dropped with a bunch of awesome of performance/gaming related improvements (large folios, cache-aware scheduling, improved MGLRU reclaiming, Fair GPU Scheduler etc)... and I already can't wait for 7.3 to come out. Meanwhile in the Windows world, users hate updates... Like I genuinely can't think of a single instance that made users exclaim, "oh boy I just can't wait for the next Patch Tuesday…
Any improvements with fractional scaling? Can anyone please link to any material reg the work being done for improving fractional scaling in Linux; it would be great if it could match the rendering quality of macOS.
Re: Linux 7.3 improves performance when running out of vRAM
#69Re: Linux 7.3 improves performance when running out of vRAM
#70Gosh, 7.2 literally just dropped with a bunch of awesome of performance/gaming related improvements (large folios, cache-aware scheduling, improved MGLRU reclaiming, Fair GPU Scheduler etc)... and I already can't wait for 7.3 to come out. Meanwhile in the Windows world, users hate updates... Like I genuinely can't think of a single instance that made users exclaim, "oh boy I just can't wait for the next Patch Tuesday…
I personally am very excited for the upcoming Windows 11 update which will allow users to move the taskbar to any edge of their screen.
Now, of course, it still doesn't work with a touchpad, but baby steps, right?