From a very naïve perspective, why isn’t air traffic control a solved problem? Would love to be educated here, but it seems like there are just not that many moving pieces per airport ( This all seems like queuing theory and collision avoidance, which are very well done by computers.
"all of them are tagged with transponders" seems like a very dangerous assumption to base a system on.
US hires over 2k video gamers as air traffic controllers
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Re: US hires over 2k video gamers as air traffic controllers
#62Re: US hires over 2k video gamers as air traffic controllers
#63Earlier quoted context omitted.
The US Army did a bunch of recruiting to teenagers like this, successfully. Work for us, it's just like Call of Duty! They had their own branded FPS even.
https://en.wikipedia.org/wiki/America%27s_Army ?
Re: US hires over 2k video gamers as air traffic controllers
#64I think the headline should have emphasized that they were hired as trainees . I am not a fan of the Trump admin but Sean Duffy, the transportation secretary, is one of the few people in it that I think steers clear of politics and prioritizes doing a good job. A horrible air traffic disaster that occurred a couple of weeks into the new administration threw him into the spotlight while he was still getting settled in…
Sean "DEI Bike Lanes" Duffy?
Re: US hires over 2k video gamers as air traffic controllers
#65From a very naïve perspective, why isn’t air traffic control a solved problem? Would love to be educated here, but it seems like there are just not that many moving pieces per airport ( This all seems like queuing theory and collision avoidance, which are very well done by computers.
Weather conditions, ground/runway conditions, obstructions, mechanical issues. There are tons of edge cases with huge consequences for error. Same reason self driving is not a solved problem, but with dramatically less tolerance for error.
Not that it can ever be fully automated but it seems like much easier problem to solve.
Re: US hires over 2k video gamers as air traffic controllers
#66Re: US hires over 2k video gamers as air traffic controllers
#67I had a coworker from the democratic republic of Congo who insisted that if he was back home he would do ok fighting because he played lots of first-person shooters. I mean he was 100% serious about this. We argued about it. He got a commitment from our employer to pay his undergrad tuition. But he disappeared one day, probably went home to fight and die. I search for him every now and then but I think he's gone. I t…
Re: US hires over 2k video gamers as air traffic controllers
#68From a very naïve perspective, why isn’t air traffic control a solved problem? Would love to be educated here, but it seems like there are just not that many moving pieces per airport ( This all seems like queuing theory and collision avoidance, which are very well done by computers.
This one is long; I suggest reading the first chapter, then skipping to chapter 7 for the important parts of the story.
https://medium.com/@admiralcloudberg/reaping-the-whirlwind-i...
Re: US hires over 2k video gamers as air traffic controllers
#69I had a coworker from the democratic republic of Congo who insisted that if he was back home he would do ok fighting because he played lots of first-person shooters. I mean he was 100% serious about this. We argued about it. He got a commitment from our employer to pay his undergrad tuition. But he disappeared one day, probably went home to fight and die. I search for him every now and then but I think he's gone. I t…
Re: US hires over 2k video gamers as air traffic controllers
#70Earlier quoted context omitted.
Weather conditions, ground/runway conditions, obstructions, mechanical issues. There are tons of edge cases with huge consequences for error. Same reason self driving is not a solved problem, but with dramatically less tolerance for error.
But it feels like planes have a huge advantage in that they all have trackers constantly broadcasting their location to one another. Almost like they are working as a team compared to FSD systems which are limited to a small range of self collected info from vision/lidar. Not that it can ever be fully automated but it seems like much easier problem to solve.