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Valve open-source the Steam Machine e-ink screen so you can make your own

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Re: Valve open-source the Steam Machine e-ink screen so you can make your own

#61

Earlier quoted context omitted.

The refresh rate of eink is kind of...muddy. It depends on temperature and target contrast. With the right waveform and voltage, you can push it pretty far(like 30hz+). The thing is, Eink's waveform is kind of secret afaik, everyone has different tuning.

As I understand it going faster typically skips steps that are necessary for maintenance of the panel. Fine for a while but if you don't periodically run a "proper" cycle the panel could eventually be permanently damaged.

That's exactly it. I was a firmware engineer at reMarkable making the latest tablets.

We had some secret eink sauce (propriety waveforms) to get the high refresh rates and colour contrast without a full flashing screen reset, but even then you need to run longer maintenance refreshes occasionally.

Pixels are just vertical columns of viscous fluid with charged ink particles. A waveform is just voltage changes over time to these columns to shift the particles up and down. More black to the top = darker shade of grey. Colour (in the gallery display, at least) is the same, just with each CMY particle group having different charges and responses to different waveforms.

Every once in awhile this vertical column gets messy with loose particles distributed through it (ghosting, muddy contrast) so performing a hard rail-to-rail voltage reset forces all the particles up and then down, and gives you a clean slate.

Re: Valve open-source the Steam Machine e-ink screen so you can make your own

#62

Earlier quoted context omitted.

As I understand it going faster typically skips steps that are necessary for maintenance of the panel. Fine for a while but if you don't periodically run a "proper" cycle the panel could eventually be permanently damaged.

That's exactly it. I was a firmware engineer at reMarkable making the latest tablets. We had some secret eink sauce (propriety waveforms) to get the high refresh rates and colour contrast without a full flashing screen reset, but even then you need to run longer maintenance refreshes occasionally. Pixels are just vertical columns of viscous fluid with charged ink particles. A waveform is just voltage changes over tim…

Out of interest, what (vaguely) is the amount of time you need between maintenance refreshes?

Re: Valve open-source the Steam Machine e-ink screen so you can make your own

#65
post #62

Earlier quoted context omitted.

That's exactly it. I was a firmware engineer at reMarkable making the latest tablets. We had some secret eink sauce (propriety waveforms) to get the high refresh rates and colour contrast without a full flashing screen reset, but even then you need to run longer maintenance refreshes occasionally. Pixels are just vertical columns of viscous fluid with charged ink particles. A waveform is just voltage changes over tim…

Out of interest, what (vaguely) is the amount of time you need between maintenance refreshes?

It really depends on the state of the screen. It's easier with reading PDFs, for instance, when you can get away with a full refresh on page turns.

Versus someone drawing on the screen with a lot of zooming and panning. People with the tablet would notice that when they stop a series of these actions that were back to back, the screen will "clean" itself after about 5 seconds of idleness.

Re: Valve open-source the Steam Machine e-ink screen so you can make your own

#66
post #63

Care to fix this ungrammatical headline? :)

I think this site is from the UK where companies are plural (they are made of people after all). Is there some other grammatical issue you have... it is kind of meandering, but that's taste more than grammar.

What would you suggest instead?

Re: Valve open-source the Steam Machine e-ink screen so you can make your own

#67
post #33

Is it even useful as a faceplate? An active display would be way more accurate at displaying hardware stats when the machine loses power (it'll shut down).

That's an interesting case of a display being off actually indicating something ("loss of power") which can't be replicated with a bistable screen. On the other hand, you probably don't want that glow of an active screen all the time. Status LEDs are annoying enough.

> That's an interesting case of a display being off actually indicating something ("loss of power") which can't be replicated with a bistable screen.

My kindles usually show a dead battery graphic when I get back to them after a long time away... With enough power storage and the right trigger, this could be done.

Re: Valve open-source the Steam Machine e-ink screen so you can make your own

#69
post #9

I wish more hardware companies treated these kinds of optional add-ons as something the community can run with instead of either productizing them badly or locking them away completely...

The goons that run public company boards would never allow for such gratuity.

Re: Valve open-source the Steam Machine e-ink screen so you can make your own

#70
post #3

In case you're wondering and don't want to click around, the display is a standard Adafruit 5.83'' eInk panel: https://www.adafruit.com/product/6397

The real magic is the esp32, it talks to the steam box with Bluetooth. A Linux app sends metrics to the esp32 and it refreshes the display.
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