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A game where you're an OS and have to manage processes, memory and I/O events

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Re: A game where you're an OS and have to manage processes, memory and I/O events

#61
post #27
post #18

Earlier quoted context omitted.

I'm pretty sure this is exactly what is happening in real life. I pressed F12 damnit! Go into the bios already!!

Some friendly tips from post-silicon validation: sudo systemctl reboot --firmware shutdown /r /t 0 /fw These reboot directly into BIOS. For Windows CMD+R menu, run it by pressing CTRL+SHIFT+Enter (elevates to admin). You may have to do it twice for some unknown reasons after reinstalling the OS.

You are a life saver. I never knew about --firmware!

Re: A game where you're an OS and have to manage processes, memory and I/O events

#62
post #9

Earlier quoted context omitted.

So that's why the Matrix needed humans to power their systems!

The original idea of the Matrix was for the humans to be processors, but they changed it because they thought people wouldn’t understand that.

That would have honestly made far more sense than as a battery.

Re: A game where you're an OS and have to manage processes, memory and I/O events

#63

Fabulous concept, but personally I did not find very fun actually playing.

A lot of these puzzle/micromanagement games are very similar to stuff folks do for work. I stopped playing an entire category of puzzle games once I realized it was basically programming, which I do all day for a living anyway. Gamified programming is still programming.

I do like some of them, like pico 8 is a constrained game programming environment, and it takes me back to the days of the power of qbasic, being able to do dang near anything without burying yourself in a massive layer of abstraction and complexity.

Re: A game where you're an OS and have to manage processes, memory and I/O events

#64

This was fun to play...for about 2 minutes before all the manual work of moving processes around got very tedious, which may be the point of the game. What I would like is a little code edit window where i could code simple routines to handle the scheduling, then be able to watch the result.

This is why we must daily thank the elves inside our machines. It's tough work!

As an OS, I wish the user would launch fewer programs. What a chore.

Re: A game where you're an OS and have to manage processes, memory and I/O events

#65

Fun fact: operating systems were originally programs intended to replace most of the work of a human job description, that of computer operator.

Computers were first marketed into replacing the work of humans that had a job called "computer" (what spreadsheets finally did)... Operating systems were create to replace computer operators (what they didn't)... For a while some people called compilers "automatic programmers".

The marketing and management of IT always had this fixation with replacing people. It always has been the wrong answer and the real value always came from making people better.

Re: A game where you're an OS and have to manage processes, memory and I/O events

#67
post #27
post #18

Earlier quoted context omitted.

I'm pretty sure this is exactly what is happening in real life. I pressed F12 damnit! Go into the bios already!!

Some friendly tips from post-silicon validation: sudo systemctl reboot --firmware shutdown /r /t 0 /fw These reboot directly into BIOS. For Windows CMD+R menu, run it by pressing CTRL+SHIFT+Enter (elevates to admin). You may have to do it twice for some unknown reasons after reinstalling the OS.

Had to learn this recently when my wife’s computer refused to register requests to boot into bios despite spamming F12 / Del many different times across many different USB ports. Such a pain in the ass.

Re: A game where you're an OS and have to manage processes, memory and I/O events

#70

Earlier quoted context omitted.

A lot of these puzzle/micromanagement games are very similar to stuff folks do for work. I stopped playing an entire category of puzzle games once I realized it was basically programming, which I do all day for a living anyway. Gamified programming is still programming.

That's what bugged me about the old MS Flight Sim games. It felt like the actual job.

That's why you can speed up the simulation. Certain portions of flight are dramatically more entertaining than others. So take an hour to boot up the 777 from cold and dark, setup all the computers and management, do all the preflight, manage taxi and takeoff, then run the actual 7 hour flight at 10x speed so you can do the fun landing.

But even games that seem like just a job can be fun. Euro Truck simulator is fun because you are entirely self directed. Each job produces tangible results and you feel yourself progressing in a clear way that you often do not feel in a real job.

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