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Shepherd's Dog: A Game by Fable

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61–70 of 144 posts

Re: Shepherd's Dog: A Game by Fable

#61
post #23

Earlier quoted context omitted.

I’ve found it very easy to maintain, add features to and fix bugs in software I’ve written entirely with LLMs, and in languages and frameworks with which I’m unfamiliar. You just ask the LLM to explain the code and then work with it to come up with the fix.

How big are those projects.. I dont think this is good for your mental health or physicaly your brains health. Problem solving keeps your brain strong. The laziness in us is inclined to take shortcuts, don't do it. Its like driving your car 3 blocks instead of walking, your physical health will suffer.

> Problem solving keeps your brain strong.

Coding is not the sole problem solving skill. In fact, coding may be one of the easier skills much of the time. Deciding what to build, where to focus efforts, understanding a customer's needs, could all be just as if not more challenging than the coding part.

Re: Shepherd's Dog: A Game by Fable

#62
If you sit down and write that game by hand you will not only finish it in a week but also learn a lot of things along the way and perhaps even discover something about the game and you did not imagine. That is how programming works. It is a search problem.

Also this is a game has very simple mechanics I am sure you can generate as easily with Cursor or some other tools.

Re: Shepherd's Dog: A Game by Fable

#63
post #61

Earlier quoted context omitted.

How big are those projects.. I dont think this is good for your mental health or physicaly your brains health. Problem solving keeps your brain strong. The laziness in us is inclined to take shortcuts, don't do it. Its like driving your car 3 blocks instead of walking, your physical health will suffer.

> Problem solving keeps your brain strong. Coding is not the sole problem solving skill. In fact, coding may be one of the easier skills much of the time. Deciding what to build, where to focus efforts, understanding a customer's needs, could all be just as if not more challenging than the coding part.

Also what the code should do and how it should do it. LLMs regularly cannot come up with the best way to approach something. Once those decisions are made, codifying them is kind of the least interesting part of the entire exercise.

Re: Shepherd's Dog: A Game by Fable

#64
post #62

If you sit down and write that game by hand you will not only finish it in a week but also learn a lot of things along the way and perhaps even discover something about the game and you did not imagine. That is how programming works. It is a search problem. Also this is a game has very simple mechanics I am sure you can generate as easily with Cursor or some other tools.

Cursor has access to the latest models so it should be equivalent, right?

Or is there some other AI usage described in this article that is not supported by cursor?

Re: Shepherd's Dog: A Game by Fable

#66

I think it’s impressive that an LLM can take you to a local maxima in one-shot. But once you start maintaining it, improving it and fixing bugs, you’ll eventually need to rip it apart and put it back together again while understanding how it all works. This is why I think the better approach isn’t to one-shot but to have the architecture in your head and build it up piece by piece, with the AI accelerating the code w…

I think this is true for projects beyond a certain complexity. I have 100% vibe coded projects with tens of thousands LOC, and haven't seen any real issues with fully automated maintenance. Will that approach work in every scenario, absolutely not, but the size and complexity of projects where it does is growing with each new model release.

Re: Shepherd's Dog: A Game by Fable

#67
Curious enough, I tried the same prompt with Qwen3.6-27B.

One shot produced a game with no sheeps. I had to told it to fix two bugs then.

Overall, the graphics and games seems good enough and better than most of the closed models that were shown. However, not surprisingly, falls short of Fable.

I've put the index.html and open code session here:

https://github.com/da-x/when-ai-fails/tree/qwen3.6-27b/shepa...

Re: Shepherd's Dog: A Game by Fable

#68
There were dozens (if not hundreds) of more complex games made by Fable on Twitter the first day it was released. The only reason this is on HN frontpage is the stupid clickbait title.

Some random examples:

https://x.com/fe_yukichi/status/2064635098411180374 https://x.com/akiraxtwo/status/2064780732082651402 https://x.com/kieradev/status/2064482704763085202 https://x.com/VincentLogic/status/2064699740936356065 https://x.com/XiaohuiAI666/status/2064994538591223911

Re: Shepherd's Dog: A Game by Fable

#69
post #26
post #20

Earlier quoted context omitted.

Not sure if it would've gone to the front page of Hackernews with that title! I was also trying to make a little fun about the drama around Mythos/Fable: Even though Fable did this really well, to me it does not appear to be fundamentally different from other top models.

[flagged]

Bit of a funny thing to so proudly assert in your millionth "your favorite show is shit" type comment, don't you agree?

In close lockstep with @ai_fry_your_brain, who at least makes it clear right on the tin that they're not here to engage in any earnest capacity whatsoever. Always a mixed feeling between being appreciative of that, and finding it blatant.

Good thing it's AI ruining communities, a thought I have no doubt you also share in. If only people properly recognized the hard work of people like you in this.

Re: Shepherd's Dog: A Game by Fable

#70

There were dozens (if not hundreds) of more complex games made by Fable on Twitter the first day it was released. The only reason this is on HN frontpage is the stupid clickbait title. Some random examples: https://x.com/fe_yukichi/status/2064635098411180374 https://x.com/akiraxtwo/status/2064780732082651402 https://x.com/kieradev/status/2064482704763085202 https://x.com/VincentLogic/status/2064699740936356065 https:…

No, the reason is that it is a follow up on a (multiple) threads march last year and shows the progress of ai.
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