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Show HN: Putt.day a daily mini golf game

putt.day

61–70 of 121 posts

Re: Show HN: Putt.day a daily mini golf game

#61
I made my own daily golf game a couple years ago; honestly it isn't even really finished but it gets a couple thousand plays every day somehow.

It's more like a 2d platform golf: https://squigglegolf.com/game/

I had built out a custom level editor and some other fun features, but never really polished off the UI enough to release those. Someday I should really finish / update it.

Re: Show HN: Putt.day a daily mini golf game

#63
post #34

I like the concept. It's fun. Feedback: 1. The ball seems a bit soft. I suggest you get a real golf ball and putter and see how they behave, if you haven't already. 2. It would be nice if the camera positioned automatically so that it's roughly in the direction the ball should go on the next shot. 3. There were a bunch of flying yellow blobs. I was not sure what they were supposed to be.

i agree on the camera direction. that is annoying. the flying blobs are other players going wild

I suggest "feather touch"

you have selected: "POWER DRIVE"

Re: Show HN: Putt.day a daily mini golf game

#64
Really fun idea! Though I agree about the feedback on the physics: the ball doesn't travel as far as I'd like and bounces off the edge too often.

The game also often wanted to reorient me towards the flag which was annoying when I was trying to go another direction.

It also sometimes was tricky to drag the ball - It thought I was trying to pan the perspective.

All that said, this is fucking rad! I think with a few small tweaks you've got something really special. And it could easily be extended with windmills, power-ups, etc. I'm excited to play more and see it progress!

Re: Show HN: Putt.day a daily mini golf game

#68
post #4

Feels like there's too much rolling resistance, even with a perfectly lined up shot there's not so far you can go. And definitely not enough to make it in 6! Also if the camera angle is too high, you can't pull back far enough to reach maximum speed.

Don't aim forward. Jump the wall to the side, and you'll be in within shout of the hole.
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