Earlier quoted context omitted.
Here's an example of this regarding the recent indie hit "Mina the Hollower." They were recently interviewed and asked the question "What is Yacht Club's stance on AI and has AI been used in the production of Mina the Hollower at all?" to which their reply was "We all got caught up in AI fever like the rest of the world, but we didn't find it was very effective for what we're doing. Maybe our work just isn't that gen…
> "What is Yacht Club's stance on AI and has AI been used in the production of Mina the Hollower at all?" to which their reply was "We all got caught up in AI fever like the rest of the world, but we didn't find it was very effective for what we're doing. Maybe our work just isn't that generic! We've found some ways it can help... like Google or a thesaurus, but it hasn't affected what's in our game." [1] Can you see…
Re: Being an old school web-based sports sim dev in the era of vibe coded games
#61Yeah, I get all forms of media are avoiding the appearance of using AI like the plague. I still think that what they're saying can still be taken at face value. Like if the game has a 3D sequel I don't immagine the time to release or quality would be outside the distribution of how long similar games take pre-AI.