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Pirates, a naval warfare game inspired by Sid Meier's Pirates

piwodlaiwo.github.io

61–70 of 114 posts

Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates

#61
post #56
post #51

Earlier quoted context omitted.

Yeah so the other factor missing is gun calibre and ship hull reinforcement/design. The reason sloops didn’t dominate against ships of the line came down to these factors, as well as sheer number of guns. A sloop’s guns were generally so light the balls would bounce off the hull of a ship of the line. The sheer weight of firepower in return would shred a sloop to pieces. Add on to that the fact that heavier guns can…

I plan on adding wind dynamics. The largest ship has 1 more cannon, do you think I should add more? or perhaps longer range on the larger ship cannons?

Longer range would help! I should also note that ships had forward- and aft-firing guns in addition to the main batteries on the gun decks firing to the sides. A smaller ship merely trying to run away could be fired upon until it got out of range.

Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates

#62

Nothing is moving on the screen for me :/ ! I can't pick the ship. Console shows no error.

Same here, using Firefox 151.0.4

on a mac, windows, or linux? I have tested it in both browsers only on the mac but I don't see any reason why it would not work on a different OS since it is only HTML5 canvas

Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates

#65

This 100% has the "vibe" of the original game but should include that if you sail "into the wind" it slows you down. Also, I've been trying to make a remix of SMP but with a princess theme for my daughters. Been experimenting with making other games to practice building out game mechanics and stumbled into making a game where you manage a Soviet Tractor Factory [0]. I'm interested to see if developing parts of Game A…

If people have feedback on the game, would love to hear it on the below link: https://news.ycombinator.com/item?id=48503530

Well, have you dogfooded it and how many times?

I have hundreds of turns on it now, at least.

Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates

#66
This is exactly like a much older Apple 2 game called Old Ironsides fwiw.

On the Apple 2 it was 2 player only but a lot of fun back in the day. With an added ability to ram ships (pointy front into flat side one if you landed it before they sunk you).

Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates

#68

This 100% has the "vibe" of the original game but should include that if you sail "into the wind" it slows you down. Also, I've been trying to make a remix of SMP but with a princess theme for my daughters. Been experimenting with making other games to practice building out game mechanics and stumbled into making a game where you manage a Soviet Tractor Factory [0]. I'm interested to see if developing parts of Game A…

So, I love this little game. I've been wanting to remake Scorched Earth for years, just for fun.

Decided to experiment with this repo today, adding multi player, islands that can sink the ships (that the ships cant shoot through), and a few other things to the game. Anyone who wants to join, ill be in here in a multi player room that supports up to 10 people at a time: https://ndroo.github.io/pirates/?join=BP4Q

I also added controls for mobile users, because that was the first issue I ran into. Probably buggy, maybe not secure...but i had some fun with a friend a few moments ago and it wasn't awful.

Thanks for sharing this OP!

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