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Earthion: A New Mega Drive-Style Shoot-Em-Up

earthiongame.com

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Re: Earthion: A New Mega Drive-Style Shoot-Em-Up

#61

Haven't seen so many uninformed comments in a while on HN :-/ This is a MegaDrive game running in an emulator for the modern ports. Made by Makoto Wada and Yuzo Koshiro. Doesn't get mich more authentic than that imho. Original hardware, original artists. I understand it's not everyone's tea (anymore) tho.

Just to put it out there, since some people might not know, Koshiro who is probably best known for Streets of Rage , is widely regarded as a master video game composer, right up there with Nobuo Uematsu ( Final Fantasy ) and Koji Kondo ( Mario / Zelda ). Give the Stage 1 music from ActRaiser a listen to see (or hear) what I mean: https://www.youtube.com/watch?v=FB9Pym-sdbs

The Red Bull Music Academy web series Diggin’ In The Carts has an episode featuring Koshiro: https://www.redbull.tv/en/page/page:rrn:content:episode-vide...

Re: Earthion: A New Mega Drive-Style Shoot-Em-Up

#62
post #28

Earlier quoted context omitted.

I was always put off by the color palette of the Mega Drive. Every game looks a little sad and drab compared to the SNES or NeoGeo.

Sonic being the exception

Another: Thunderforce 4. IMHO the finest horizontal shoot 'em up ever made on any system.

Re: Earthion: A New Mega Drive-Style Shoot-Em-Up

#63

Haven't seen so many uninformed comments in a while on HN :-/ This is a MegaDrive game running in an emulator for the modern ports. Made by Makoto Wada and Yuzo Koshiro. Doesn't get mich more authentic than that imho. Original hardware, original artists. I understand it's not everyone's tea (anymore) tho.

> Haven't seen so many uninformed comments in a while on HN

Can you link to the ones you mean? As another commenter has pointed out, there don't seem to be "many", but without links it's impossible for anyone to know what you mean.

It's not cool to slur the community like this. HN users are of a highly diverse age range and awareness level of older technologies. It would be much better if you can point to the ones you mean and respond to them constructively.

(It's also against the guidelines to comment like this: https://news.ycombinator.com/newsguidelines.html)

Re: Earthion: A New Mega Drive-Style Shoot-Em-Up

#64
post #44

Haven't seen so many uninformed comments in a while on HN :-/ This is a MegaDrive game running in an emulator for the modern ports. Made by Makoto Wada and Yuzo Koshiro. Doesn't get mich more authentic than that imho. Original hardware, original artists. I understand it's not everyone's tea (anymore) tho.

While this is an informative comment, did HN start deleting comments? These comments you mention do not seem to exist...

We (moderators) don't ever delete comments (except in rare cases where a user later asks us to do so for privacy reasons).

The most obvious candidate for what the parent commenter is referring to is this one, which has been flagged/killed: https://news.ycombinator.com/item?id=48275838

Re: Earthion: A New Mega Drive-Style Shoot-Em-Up

#65

This game is so close to be amazing but the bullet visibility problems bring it down greatly. If they can solve the pixel layer limitations, even if it’s only on the non-MD version, so enemy bullets are always above everything else, then it’s a an easy buy. Until then, it’s just only if you’re a dedicated shmup guy that loves MD games.

That sucks to hear - hopefully it'll be addressed! I'm a huge shmup fan particularly danmakus. Shmups from Cave in particular do a fantastic job: even when the screen is absolutely saturated with bullets like having a bag of dried rice dumped on your head, everything is still extremely visible. Contrast that with Raiden. Some of the Raiden arcade games are notorious for combining the worst two traits: fast-moving pro…

Cave games are my absolute favorite.

DOJ is probably my favorite game of all time. It’s as close to perfection as any videogame has ever been for me.

Progear and Deathsmiles both my favorite horizontals from them. Deathsmiles probably edges it out just a bit.

As for Raiden I’m a huge fan of Raiden Fighters Jet also! Viper Phase 1 is also excellent.

Re: Earthion: A New Mega Drive-Style Shoot-Em-Up

#66

Earlier quoted context omitted.

That sucks to hear - hopefully it'll be addressed! I'm a huge shmup fan particularly danmakus. Shmups from Cave in particular do a fantastic job: even when the screen is absolutely saturated with bullets like having a bag of dried rice dumped on your head, everything is still extremely visible. Contrast that with Raiden. Some of the Raiden arcade games are notorious for combining the worst two traits: fast-moving pro…

Cave games are my absolute favorite. DOJ is probably my favorite game of all time. It’s as close to perfection as any videogame has ever been for me. Progear and Deathsmiles both my favorite horizontals from them. Deathsmiles probably edges it out just a bit. As for Raiden I’m a huge fan of Raiden Fighters Jet also! Viper Phase 1 is also excellent.

Nice! I'm a HUGE DoDonPachi fan, Mushihimesama is also great fun as well. I have the Nintendo Switch port coupled with an 8BitDo arcade stick and have sunk tons of hours into it.

Re: Earthion: A New Mega Drive-Style Shoot-Em-Up

#67

A lot of people commenting seem unaware it’s an actual Sega Genesis game. It will get a cart release. The modern platform support is via emulators. It’s extremely well crafted. I’d argue it has the level of polish you’d expect from a very well made modern release. That is not the case with a lot of Genesis era shmups.

Yeah, with some effort it's possible (or at least it was) to extract the ROM from the Steam release and play it on the real hardware. They went to a fair bit of trouble to prevent that though. ROM isn't even stored in the clear in-memory while it's running. I guess they wanted to make sure they didn't cannibalize the cartridge release

Re: Earthion: A New Mega Drive-Style Shoot-Em-Up

#68

Earlier quoted context omitted.

It bothers me when a new creative work tries to adopt a distinct historical style without understanding its form, structure, context, constraints and motivation. Without that understanding it's just derivative imitation which might evoke echoes of the original but can never match, add to it or take it new directions. While it may sound odd to want new pixel art to be "authentic" in the same way as new music should re…

So you believe the artists responsible for this game graphics do not understand all of this ? Would you care to explain exactly how you came to this conclusion ? Because in my non expert eyes, it looks as good or even better as any old school megadrive game on a CRT. By the way, some of my favorite games on Megadrive are homebrews, most notably Astebros and other Neofid games.

I completely agree with you. I have all three Neofid games released to date (Demons of Asteborg, Astebros, Daemon Claw) and I played them on a nice VGA Trinitron (clean and sharp RGB), and they look gorgeous, much better that most games of that era.

And before someone mentions composite artifacts: the Neofid guys are French, if and France gave two good things to the world, those were the metric system and SCART. You guys should really try them both.

Re: Earthion: A New Mega Drive-Style Shoot-Em-Up

#69

Earlier quoted context omitted.

That sucks to hear - hopefully it'll be addressed! I'm a huge shmup fan particularly danmakus. Shmups from Cave in particular do a fantastic job: even when the screen is absolutely saturated with bullets like having a bag of dried rice dumped on your head, everything is still extremely visible. Contrast that with Raiden. Some of the Raiden arcade games are notorious for combining the worst two traits: fast-moving pro…

Cave games are my absolute favorite. DOJ is probably my favorite game of all time. It’s as close to perfection as any videogame has ever been for me. Progear and Deathsmiles both my favorite horizontals from them. Deathsmiles probably edges it out just a bit. As for Raiden I’m a huge fan of Raiden Fighters Jet also! Viper Phase 1 is also excellent.

I always thought DDP and Progear were amazingly fun, but Espgaluda (specifically the simulation mode on ps2) was the first game that made me really think about playing for survival vs playing for score.

There was a summer where I could almost layout a top score on level 1. Thinking about scoring gimmicks really unlocks a different layer of depth in shmups once you get over the bullet hell.

Re: Earthion: A New Mega Drive-Style Shoot-Em-Up

#70
post #34

Earlier quoted context omitted.

It bothers me when a new creative work tries to adopt a distinct historical style without understanding its form, structure, context, constraints and motivation. Without that understanding it's just derivative imitation which might evoke echoes of the original but can never match, add to it or take it new directions. While it may sound odd to want new pixel art to be "authentic" in the same way as new music should re…

Are you referring to Earthion specifically or just making some grandiose comment about pixel art in the good old days? What are "CRT bloom and blending"? Are you referring to artifacts caused by composite video output? That is not due to the CRT but rather the signal distortion. RGB output on a CRT will look pixel perfect and colors will not merge. I'd say most gamers using original hardware on CRTs these days are us…

I'm not quite sure what they're on about wrt bloom. CRT bloom is when a bright image displays larger than a dark image. Classically, this is pretty noticable on say Super Street Fighter II Turbo if you do a super combo finish.

If it's particularly noticeable, it probably means you need to service your CRT. But I guess, don't put important content close to the edges of the screen on very bright screens. But you've already got to be careful of putting things near the edge, so it's just be even more careful. It's not really all or nothing, you also get vertical expansion on lines that are bright; here's a video example [1]. I think you can get a bit of vertical bleeding on bright pixels too, depending on adjustment, which you might

I will say, even though bloom is a screen defect, it can be kind of a neat effect... Super Combo Finishes might not be as cool if the geometry held steady.

[1] https://www.youtube.com/watch?v=wgHQVowZBm4

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