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Phantasy Star IV – 1993 Developer Interviews

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Re: Phantasy Star IV – 1993 Developer Interviews

#61
post #23

Earlier quoted context omitted.

I use https://schtserv.com which supports both GC and Xbox versions of PSO. The Dreamcast has it's own community servers and isn't compatible with Schtserv. Though I believe that might just be because Episode 2 wasn't release on the DC. I do have an account for the DC servers too but I wouldn't recommend them. The DC takes too much hassle to get online for the value when most people on the DC PSO server are there for…

Is there a server for the PS2?

Did it ever release on the PS2? Regardless, I think there are a few games with fan servers up (particularly final fantasy xi).

Re: Phantasy Star IV – 1993 Developer Interviews

#62
post #7

Earlier quoted context omitted.

PS3 was one of my favorite games, maybe it's time to get myself one of those pocket emulators and play PS4 finally.

edit: If you have the space, a Nintendo Wii running Genesis Plus GX with the video mode set to "Original" and a CRT with at least composite (yellow cable) blows all of those handhelds out of the water. If you only have composite, the emulator has a "trap filter" option which utilizes some custom hardware and the Nintendo Wii's graphics chip to isolate the chroma and luma channels, resulting in a much cleaner composit…

Thanks, I was hoping for this sort of a response. Ordered a Miyoo Mini Plus.

Re: Phantasy Star IV – 1993 Developer Interviews

#63

Raise your hand if you got Megid without a guide. I love Phantasy Star I-IV (except III, mostly everyone agrees it's too flawed and wacky despite some good ideas). I never got into Phantasy Star Online, which is the only game people today seem to be familiar with, though. Is it even related to the original RPGs? I heard 2 has Dark Force as a boss but the events of IV make it...strange. That shouldn't be possible in-u…

Phantasy Star Online was fantastic. It had some connection to the original games, but many new ideas and systems. The game was originally developed without plans to make it a Phantasy Star game and that was bolted on midway through development, which could account for why the plot was somewhat lacking. Overall though, it was like most Phantasy Star games - There's the Dark Force/Profound Evil, it's possessing people and animals and corrupting things, and you have to stop it. Usually they've explained the discrepancies by setting various games in the past. I think ultimately you're supposed to just not care and accept that ok, it's a PS game, of course you're fighting the Dark Falz.

Phantasy Star Online 2 was perhaps even better. It is a huge game, and was around in Japan for years, receiving many large updates, without a US release. Eventually Microsoft brought it to the US because they wanted to be involved with the successor, Phantasy Star Online 2: New Genesis. It was released with a rapid fire schedule where they compressed 9 years of updates into 2 years. Now, it's unfortunately not fully playable, and receiving no more new content, but is still mostly available. NGS has been doing... okay. The success of that game is mixed. It's decent though and is still receiving new content.

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