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DOS Zone

dos.zone

61–70 of 87 posts

Re: DOS Zone

#61
post #19

Earlier quoted context omitted.

In other words, they were bare-metal hypervisors which passed through the majority of the hardware, doing a minimum of virtualisation to allow sharing it between VMs. This is easy to see by comparing the responsiveness of a DOS box running something like EDIT in Win9x vs. NT/2K/XP's NTVDM; the latter is a full emulator of basically all the hardware except the CPU.

The unresponsive NTDVM was mainly due to its piss-poor text mode emulation. Win9x still virtualized the graphics card (so you couldn't use SVGA games in Win9x) but its emulation was implemented better.

You can use Reactos' NTDVM in Windows XP just fine.

Re: DOS Zone

#62
post #36

Earlier quoted context omitted.

True, but in defense of the author site and from a personal perspective, the copyright laws are very skewed and allow for being paid for life for a craft that has been made once. Even heirs benefit from it for life. Isn't that wildly unfair for all the other jobs where you are paid for your work once for all? And irrespectively from the fact that what you designed has been produced by the million and still running...

> allow for being paid for life for a craft that has been made once It costs on average 7$ to buy a craft that took maybe 2 years for a team of 10 developers (since we are speaking of DOS era games). Are you suggesting such works should have been paid 7$ just once by one person? Reasoning like this is why most gaming companies pivoted to either use Denuvo or to make pay-to-win, ad-filled products. I cannot blame them…

IMO the employees should somehow be paid for making the game based on how well they did so, during development and on release, but not paid later except for updates.

Because it costs $0 to copy the game, all the resource cost is in production; and popularity is an OK motivation for good games but not the best, as evidenced by the prevalence and revenue dominance of microtransaction slop.

Re: DOS Zone

#63
post #36

Earlier quoted context omitted.

True, but in defense of the author site and from a personal perspective, the copyright laws are very skewed and allow for being paid for life for a craft that has been made once. Even heirs benefit from it for life. Isn't that wildly unfair for all the other jobs where you are paid for your work once for all? And irrespectively from the fact that what you designed has been produced by the million and still running...

> allow for being paid for life for a craft that has been made once It costs on average 7$ to buy a craft that took maybe 2 years for a team of 10 developers (since we are speaking of DOS era games). Are you suggesting such works should have been paid 7$ just once by one person? Reasoning like this is why most gaming companies pivoted to either use Denuvo or to make pay-to-win, ad-filled products. I cannot blame them…

> Are you suggesting such works should have been paid 7$ just once by one person?

No, I think people should just be paid a livable UBI and not have to worry about proving their worth to you to be allowed to live.

Re: DOS Zone

#64

Earlier quoted context omitted.

Yes, but like Windows for Workgroups before them, they didn't need to rely on DOS services once they had started. They were 32-bit multitasking OSes that could host multiple DOS VMs and (in the case of WfW) a 16-bit cooperatively multitasked GUI. DOS basically acted as a bootloader. But all of those OSes had the very weird feature that they could switch back into a virtualised copy of their bootloader. I do feel that…

This is exactly why I come to HN, vs Wikishemedia... People here WERE THERE! When I worked at C_ we used to load Some solitaire game (Freecell) to verify that Windows98SE was in 32-bit mode before installing the network stack, and Chief Legal Officer, and from what I understand CLO was $4,000 a seat. Load Driver, Reboot, Solitare, CLO. and then onward to disk optimizing, and then virus scanning... Two people did 89 m…

Bizarre conflation between 3.x and 9x here.

Re: DOS Zone

#65
post #41

What the...? Those aren't DOS games, there are plenty Windows DirectX-based games in this site.

Ah. I was hoping some of these were ports, that's a shame. Some windows games will run under the hx extender.

[deleted]

Re: DOS Zone

#66

I wish iPadOS properly handled full screen and keyboard input. It runs rather well on my M4 iPad Pro but the lack of proper full screen support in the browser with mouse capture ruins it. Awesome emulator though!

iDOS 3 works perfectly on my iPad Pro for both DOS games and Win 3.11.

Re: DOS Zone

#67
post #5

For those unfamiliar with it, I highly recommend eXoDOS, it's literally every DOS game ever: https://www.retro-exo.com/exodos.html You can even get an extremely cool boxed version: https://www.etsy.com/shop/RetroeXo

I’ll give a different opinion that it’s really heavyweight to install exodos locally just to get a nostalgia hit when there’s plenty of sites like the above where it’s one click to run an old game fullscreen in a browser window.

You don’t necessarily know when someone will decide to do a commercial release of an old game, causing it to disappear from various abandonware sites. Much simpler to grab eXoDOS once and use it for life.

Re: DOS Zone

#70
post #69

i love russians' nonchalance for anything regarding copyright

You can't really sanction a country and cut it off from the global financial markets and then turn around and expect them to respect the conventions of global intellectual property markets.
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