No credit for the art direction and inspiration? Brogue? Or did I miss the attribution? * Edit: I’m not looking for the downvotes or to stir things up. I’m simply calling out that this is a small niche community we notice these things, we’re very free with our code, and copy is a compliment, but so is attribution. The author wasn’t so much inspired the by Brogue style, but copied it directly down to the animations an…
Xs of Y – roguelike that names itself every run. Written in 4kLoC
61–70 of 99 posts
Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#62Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#63Author here! Thanks for posting! This game is written in a Clojure-like programming language I've made. So this is a (B)rogue-like in a Clojure-like :) What I think is interesting is that this game computes the entire world state each tick and does so efficiently thanks to persistent data structures. To anyone who dared to fire it up: thank you for playing, I'm curious what you think!
This is awesome! I'm interested in building something similar, any tips besides looking at what you've done and Brogue?
Tbh the whole channel is a gold mine of inspiration. Also check: https://discord.gg/bgd2GrhR
Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#64Author here! Thanks for posting! This game is written in a Clojure-like programming language I've made. So this is a (B)rogue-like in a Clojure-like :) What I think is interesting is that this game computes the entire world state each tick and does so efficiently thanks to persistent data structures. To anyone who dared to fire it up: thank you for playing, I'm curious what you think!
When I found a spear, I kind of expected to be able to throw it, but I didn't find a throw option anywhere. I think that makes the short sword better in every case, but maybe I missed something.
Overall, I love the execution. Quality retro fun with a really nice interface.
Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#65Author here! Thanks for posting! This game is written in a Clojure-like programming language I've made. So this is a (B)rogue-like in a Clojure-like :) What I think is interesting is that this game computes the entire world state each tick and does so efficiently thanks to persistent data structures. To anyone who dared to fire it up: thank you for playing, I'm curious what you think!
I did a quick run on the web version. I was able to sneak attack everything on the first two levels, which felt like a bug, but I'm honestly not sure. When I found a spear, I kind of expected to be able to throw it, but I didn't find a throw option anywhere. I think that makes the short sword better in every case, but maybe I missed something. Overall, I love the execution. Quality retro fun with a really nice interf…
Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#66I killed myself with a flaming spear and the game said this: > FATAL ERROR: [program exited] "cannot subtract nil and let-go.lang.Int", :data {:trace ("game-loop ( )" "game-loop ( )" "update-world ( )" "run-until-player-turn ( )" "creature-turn ( )" "update-ai-state ( )" "distance ( )")}} A fatal error indeed!
Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#67Author here! Thanks for posting! This game is written in a Clojure-like programming language I've made. So this is a (B)rogue-like in a Clojure-like :) What I think is interesting is that this game computes the entire world state each tick and does so efficiently thanks to persistent data structures. To anyone who dared to fire it up: thank you for playing, I'm curious what you think!
"The visuals are interesting.... oh I died."
Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#68No credit for the art direction and inspiration? Brogue? Or did I miss the attribution? * Edit: I’m not looking for the downvotes or to stir things up. I’m simply calling out that this is a small niche community we notice these things, we’re very free with our code, and copy is a compliment, but so is attribution. The author wasn’t so much inspired the by Brogue style, but copied it directly down to the animations an…
Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#69Author here! Thanks for posting! This game is written in a Clojure-like programming language I've made. So this is a (B)rogue-like in a Clojure-like :) What I think is interesting is that this game computes the entire world state each tick and does so efficiently thanks to persistent data structures. To anyone who dared to fire it up: thank you for playing, I'm curious what you think!
My 15 year old's (who is a roguelike fanatic) first comment was: there's no diagonal movement? "The visuals are interesting.... oh I died."
Good feedback though, I'll add it. Thanks to your 15 year old!
Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#70Earlier quoted context omitted.
My 15 year old's (who is a roguelike fanatic) first comment was: there's no diagonal movement? "The visuals are interesting.... oh I died."
I don't have a numpad so it did not occur to me to add diagonals :D Good feedback though, I'll add it. Thanks to your 15 year old!