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NetHack 5.0.0

nethack.org

61–70 of 186 posts

Re: NetHack 5.0.0

#61
post #15

Last time I played, after many close calls, I finally got my hands on the amulet. Knowing that the journey back to daylight was likely to be at least as dangerous as the way I had come, I took a breath, saved, and set the game aside. That was about seventeen years ago. I still have the save file. Today's announcement got me excited about the prospect of finally finishing my game, until I saw this: > Existing saved ga…

I also have a Dungeon Crawl: Stone Soup with my first 3 runes around somewhere.

I'm aware I will probably lose it, but I'm also anxious to touch it. Maybe I should just get myself some good coffee tomorrow and get over with it. Biggest learning of that save is also how careful and defensive you have to play if you want to consistently get further.

Re: NetHack 5.0.0

#63
post #59

I've been playing on and off for 15 years, sometimes daily for months on end. The deepest I managed to go is level 11, and as soon as I enter the Big Room, I die. In fact, I went past level 8 for the first time this year. I've read all of the NetHack wiki back and forth. I don't have the slightest idea what I'm doing wrong or how to improve. I'm 46 now, and if I continue that pace, I'll be dead before I even reach th…

Been pkaying on and off since I was 12, 38 today.. Good times. Quick tip is to play valkyrie, dip sword for excalibur, rub any lamps and wish for sdsm, and you should be good. Also check out DCSS, amazing game, been playing for soon 40 years.

I've had them all. I’ve had wands of wishing, I die. I’ve worn blessed greased amazing technicolor Valenciaga +9001 silver patent leather dragon 2x HiDPIscale mail, I die. I step in a fucking trap, I get surrounded by a dozen killer bees, I die. Soldier ant, I die.

Re: NetHack 5.0.0

#64
post #2

> The build-time "yacc and lex"-based level compiler, the "yacc and lex"-based dungeon compiler, and the quest text file processing previously done by NetHack's "makedefs" utility, have been replaced with Lua text alternatives that are loaded and processed by the game during play. This is very likely a good choice for multiple reasons, but it's truly the end of an era. (NetHack predates Lua, which has been around sin…

Lua is not on base on most distros, that's sad. Also it stops being as portable.

By Amiga 68k platforms then. And maybe DOS.

Also, there no official Nethack i686 builds.

If I were them I'd try some micro-language from https://t3x.org as a pre-processor and bundle it. The T3X0 language itself can do wonders and even be ported to DOS with ease.

EDIT: ok, Lua can be portable and even they got DOS ports, this is great.

Re: NetHack 5.0.0

#65
post #59

Earlier quoted context omitted.

Been pkaying on and off since I was 12, 38 today.. Good times. Quick tip is to play valkyrie, dip sword for excalibur, rub any lamps and wish for sdsm, and you should be good. Also check out DCSS, amazing game, been playing for soon 40 years.

I've had them all. I’ve had wands of wishing, I die. I’ve worn blessed greased amazing technicolor Valenciaga +9001 silver patent leather dragon 2x HiDPIscale mail, I die. I step in a fucking trap, I get surrounded by a dozen killer bees, I die. Soldier ant, I die.

Haha amazing times, just have to go at it again, and again and again.

Re: NetHack 5.0.0

#66

I've been playing on and off for 15 years, sometimes daily for months on end. The deepest I managed to go is level 11, and as soon as I enter the Big Room, I die. In fact, I went past level 8 for the first time this year. I've read all of the NetHack wiki back and forth. I don't have the slightest idea what I'm doing wrong or how to improve. I'm 46 now, and if I continue that pace, I'll be dead before I even reach th…

13 in Slashem with the Doppleganger monk. HInt: there's the #technique feature, just type down

      #tech
ingame and say hello to Dragon Ball like attacks kicking everyone's asses.

Re: NetHack 5.0.0

#67
post #36
post #23

Can you name a game that is older than NetHack and still in active development? I can't.

Wikipedia's historical list of MUDs ( https://en.wikipedia.org/wiki/List_of_MUDs ) suggests that MUD1 (1978, homepage: https://www.british-legends.com/CMS/ ) and MUD2 (1985, homepage: https://www.mud2.com/CMS/index.php ) might still be active. From what I can tell their codebases are pretty light on substantial updates in recent years, but then again Nethack was at point considered abandoned for about a decade.

You forgot the forks like Slashem and the like, which were born from Nethack 3.4.3.
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