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The Death of Character in Game Console Interfaces

vale.rocks

61–69 of 69 posts

Re: The Death of Character in Game Console Interfaces

#61
post #14

The other day I mused, "software used to look like an alien space ship. Now it looks like paperwork." I wasn't even thinking of the Xbox when I wrote that, just software in general in those days. Feels like everything had depth, character, texture... But reading this article, man the Xbox sounds amazing! I need to buy one now.

Humans get used to everything, and surprisingly quickly. It'll only take a few months for even Chthulhu to become mundane

Re: The Death of Character in Game Console Interfaces

#62

Earlier quoted context omitted.

I’m not trying to be difficult but this is very easy to search and the combative tone is unnecessary. I can tell you firsthand my Xbox does it, but that doesn’t really do anything for you because you already doubt me for some reason. You should still look it up to confirm it for yourself. You can tie users to controllers and set that for login. It’s a documented, widely used feature. I get that may sound ridiculous t…

I don't mean to be combative, I've just genuinely never used a console with that. The perils of mostly using PCs and Nintendo ones, I guess? If it's standard with both Xbox and Sony that does cleanly explain the press any button screen, although I wonder why they leave it in for the PC ports.

I wouldn’t consider it a “peril.” You have to turn it on, it’s not a default setting. It’s a useful feature for some.

I don’t use it personally but tbf my Xbox has also been pretty much collecting dust for probably 2 years now.

Re: The Death of Character in Game Console Interfaces

#63
post #55

Earlier quoted context omitted.

I don't mean to be combative, I've just genuinely never used a console with that. The perils of mostly using PCs and Nintendo ones, I guess? If it's standard with both Xbox and Sony that does cleanly explain the press any button screen, although I wonder why they leave it in for the PC ports.

I don’t think it’s standard on Sony. But then I just play games on a few PlayStations , never used the actual parental controls. But I guess they’d have told me that I could attach a user to a certain controller. Hah, I looked it up. Even on Xbox it’s just some kind of auto login but the kid could switch profiles after.

It’s mostly about simplicity less for security. You have to use a password if you want to guard against a curious kid lol

Re: The Death of Character in Game Console Interfaces

#65
post #5

Earlier quoted context omitted.

The Press Any Button screen is there so the game knows which input device is being used, and therefore (one way or another) which user, so it can apply any parental control/accessibility/etc. options required.

There's no need to force a special interaction. They usually have to interact with a menu regardless. You can know the controller then. I had the impression this was on Sony's technical requirements list, so people have no choice.

I assume the thinking is that there's a non-zero chance that the first input event will pop up some kind of user selection thingy. And that it's mildly cleaner to have this happen in response to a prompt such as PRESS TO START, where the user is clearly being directed to press a button to start, than it would be to be have it happen in response to them pressing (say) the down button when hoping to get to the second option of the apparently useable menu they'd just been presented with.

As a bonus, this does also simplify handling any user-specific options that may affect the display of the initial menu.

Re: The Death of Character in Game Console Interfaces

#66

What truly made Wii/DS and Wii U/3DS era Nintendo OSes great are the built in games and mechanics that extend into other games as well. Loved collecting houses in ACNL and receiving Wii Mails from a Toad.

This loss of easter eggs in software, along with the rise of enshittification, both have the same source: Software used to be made by Programmers, with taste and opinions, according to their talent and personality, in solo or small groups. Now they are run by Project Managers and Data Scientists chasing KPIs through engagement measurement tools and AB tests. Fun easter eggs cannot be justified. They are cut. Personal…

For big games, it’s a legal thing. Ever since the Hot Coffee debacle, we are not allowed to hide content, all of which has to be approved by legal.

Re: The Death of Character in Game Console Interfaces

#67

I was greatly disappointed to learn back in 2020 that PS5 didn't even support themes. The only customization it offers is disabling / enabling sound and changing a background to a screenshot for one of the menu items which is a dashboard (with customizable widgets at least) with your friends' activities, new store arrivals or whatever you choose. Changing to an appropriate theme when there were holidays or when I bea…

It does now have a limited set of themes based on previous consoles. Initially a 40th anniversary special feature that ended up sticking. But yeah, it’s a bit odd we’ve gone from Sony providing the tools to make your own theme with the PS3 to basically nothing with the PS5.

oh yeah, it turns out I even had one of these themes enabled (PS3 one). I got so used to it I forgot it's not how the console usually looks. Still a far cry from custom icons and animated backgrounds

Re: The Death of Character in Game Console Interfaces

#68
post #5

Earlier quoted context omitted.

The Press Any Button screen is there so the game knows which input device is being used, and therefore (one way or another) which user, so it can apply any parental control/accessibility/etc. options required.

There's no need to force a special interaction. They usually have to interact with a menu regardless. You can know the controller then. I had the impression this was on Sony's technical requirements list, so people have no choice.

You're right about the reqs. A lot of the menu screen behaviors were traditions borrowed from arcade games and big box demo kiosks. The idea is that your game must do "something" if idle for a long period of time without someone officially "starting" it.

Re: The Death of Character in Game Console Interfaces

#69
post #54
post #22

Earlier quoted context omitted.

Many games can just swap devices on the fly (from the top of my mind, Elden Ring, Witcher 3, Lords of the Fallen, Dirt Rally).

It's not the game. You just press the PS button and then you can turn off the controller that is running out of battery from a system menu, turn on another and go back to the game. At least on the PS4 and 5.

Maybe on PS; on PC all the games I mentioned just switch on the fly depending on the last device you touched.
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