4D Doom
61–70 of 86 posts
Re: 4D Doom
#62Now waiting since 16 years for the release of Miegakure [1][2][3]. [1] https://en.wikipedia.org/wiki/Miegakure [2] https://www.youtube.com/watch?v=9yW--eQaA2I [3] https://xkcd.com/721/
They haven't showed anything for like a decade.
Re: 4D Doom
#63Earlier quoted context omitted.
Nitpick - your eyes are, in combination, a 3d sensor. Individually they're 2d sensors, but together they can detect three dimensional information.
Strictly speaking this doesn't make them a true 3d sensor, but rather a 2d sensor with an accompanying depth-map. In order for them to be true 3d sensors they'd be have to transmit information about both the near and far sides of an object simultaneously, for example.
Not merely 2d + depth perspective.
Re: 4D Doom
#64Re: 4D Doom
#65The problem with these attempts always seems to be that you can see in dimensions 1-3, but never in dimension 4, so any movement or exploration along that axis is always just blind fumbling. The extra dimension is not equivalent to the others The only answer would seem to be an extra axis of rotation, but (a) doesnt work well with existing input methods, and (b) would be even more of a brain-breaker
I think you could approximate a 4d projection onto a 3d display, much like we approximate a 3d projection onto a 2d display. So perhaps one could enjoy a fun and intuitive game of 4d doom if you have an appropriately fancy volumetric display. Pity they're so rare/expensive.
Re: 4D Doom
#66It's cool and all and I typically enjoy lowres renditions... unless, it actually impacts gameplay. Since the gameplay is so much about 4D, clarity in what you see becomes more important and the extremely low resolution actually impairs the player rather than serve a positive (typically 'leaves more to the imagination'). It wouldn't take much of an effort to double or triple the resolution which I think would help the…
The reason it is so low res is actually more interesting than simple aesthetic choice. Think about the sensor(or eye) needed to view a 3d scene, it is 2d right. So this is a 3d sensor(voxels) for a simulated 4d camera. and then we are looking at the 3d sensor. (with our 2d sensor(eyes)), it's sensor inception. So it is as low res as it is because it is a bunch of voxels simulating a 4d camera. The dev put out an inte…
Re: 4D Doom
#67Perhaps Ive been missing out on the 4D gaming revolution but I do not understand what the 4th dimension is here. Feels like I am missing out on a lot of context.
Re: 4D Doom
#68The problem with these attempts always seems to be that you can see in dimensions 1-3, but never in dimension 4, so any movement or exploration along that axis is always just blind fumbling. The extra dimension is not equivalent to the others The only answer would seem to be an extra axis of rotation, but (a) doesnt work well with existing input methods, and (b) would be even more of a brain-breaker
- all the dimensions are treated the same
- you only actually see two dimensions.
(it goes without saying that it's actually me who's confused.)
Re: 4D Doom
#69Re: 4D Doom
#70I read a novel when I was 14 or so who's premise is all about creatures inhabiting higher-dimensional space called "The Boy Who Reversed Himself" by William Sleator. I loved Sleator's books, they introduced me to really interesting concepts from theoretical physics as a youngun. If you find 4D Doom intriguing, I encourage you to borrow the book from your favorite ebook library, it's a quick fun read (at least, I reme…
Part of Greg Egan novel Diaspora takes place in a universe with 5 spatial dimensions.
Awesome book regardless.