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4D Doom

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61–70 of 86 posts

Re: 4D Doom

#61
Enabling webGPU on Firefox still does not allow it to run. It worked on Chrome but I feels kinda like it was not worth it. Maybe if you could change resolution to something better. And starting every time from the same room, through some conversation with NPC? Feels like I have better things to do.

Re: 4D Doom

#62
post #7

Now waiting since 16 years for the release of Miegakure [1][2][3]. [1] https://en.wikipedia.org/wiki/Miegakure [2] https://www.youtube.com/watch?v=9yW--eQaA2I [3] https://xkcd.com/721/

The guy is just a troll. I doubt there's an actual game beyond a cool tech demo.

They haven't showed anything for like a decade.

Re: 4D Doom

#63
post #55

Earlier quoted context omitted.

Nitpick - your eyes are, in combination, a 3d sensor. Individually they're 2d sensors, but together they can detect three dimensional information.

Strictly speaking this doesn't make them a true 3d sensor, but rather a 2d sensor with an accompanying depth-map. In order for them to be true 3d sensors they'd be have to transmit information about both the near and far sides of an object simultaneously, for example.

Very true, a 4 dimensional being with 3 dimensional eyes would be able to look inside closed boxes, and see every side of every object at once. (just like we can see every part of a 2d scene all at once)

Not merely 2d + depth perspective.

Re: 4D Doom

#64
Perhaps Ive been missing out on the 4D gaming revolution but I do not understand what the 4th dimension is here. Feels like I am missing out on a lot of context.

Re: 4D Doom

#65
post #28
post #20

The problem with these attempts always seems to be that you can see in dimensions 1-3, but never in dimension 4, so any movement or exploration along that axis is always just blind fumbling. The extra dimension is not equivalent to the others The only answer would seem to be an extra axis of rotation, but (a) doesnt work well with existing input methods, and (b) would be even more of a brain-breaker

I think you could approximate a 4d projection onto a 3d display, much like we approximate a 3d projection onto a 2d display. So perhaps one could enjoy a fun and intuitive game of 4d doom if you have an appropriately fancy volumetric display. Pity they're so rare/expensive.

I've commented elsewhere about an 4D maze (https://urticator.net/maze/ - I am not the author) which mimics this by creating two 3D retinas in red/blue stereoscopic mode - when you cross your eyes just right you see a single volumetric 3D retina.

Re: 4D Doom

#66
post #30
post #24

It's cool and all and I typically enjoy lowres renditions... unless, it actually impacts gameplay. Since the gameplay is so much about 4D, clarity in what you see becomes more important and the extremely low resolution actually impairs the player rather than serve a positive (typically 'leaves more to the imagination'). It wouldn't take much of an effort to double or triple the resolution which I think would help the…

The reason it is so low res is actually more interesting than simple aesthetic choice. Think about the sensor(or eye) needed to view a 3d scene, it is 2d right. So this is a 3d sensor(voxels) for a simulated 4d camera. and then we are looking at the 3d sensor. (with our 2d sensor(eyes)), it's sensor inception. So it is as low res as it is because it is a bunch of voxels simulating a 4d camera. The dev put out an inte…

Here the video (from the bottom of the page)

https://www.youtube.com/watch?v=tKDMcLW9OnI

Re: 4D Doom

#67

Perhaps Ive been missing out on the 4D gaming revolution but I do not understand what the 4th dimension is here. Feels like I am missing out on a lot of context.

it's a fourth spatial dimension. if you imagine a cube, it has width, height, and depth. a 4d cube would have width, height, depth, and zhlerp, which is its size along a fourth spatial dimension. in three dimensions you can go forward and backward, left and right, up and down. in four dimensions you can go forward and backward, left and right, up and down, and zlep and wizz, moving along the fourth spatial dimension.

Re: 4D Doom

#68
post #20

The problem with these attempts always seems to be that you can see in dimensions 1-3, but never in dimension 4, so any movement or exploration along that axis is always just blind fumbling. The extra dimension is not equivalent to the others The only answer would seem to be an extra axis of rotation, but (a) doesnt work well with existing input methods, and (b) would be even more of a brain-breaker

no, you do see along the fourth dimension when you're pointing that way. i think you have a deep confusion here actually, but i can't really help because i don't actually understand your confusion. but, for whatever help it will be:

- all the dimensions are treated the same

- you only actually see two dimensions.

(it goes without saying that it's actually me who's confused.)

Re: 4D Doom

#70
post #25

I read a novel when I was 14 or so who's premise is all about creatures inhabiting higher-dimensional space called "The Boy Who Reversed Himself" by William Sleator. I loved Sleator's books, they introduced me to really interesting concepts from theoretical physics as a youngun. If you find 4D Doom intriguing, I encourage you to borrow the book from your favorite ebook library, it's a quick fun read (at least, I reme…

Part of Greg Egan novel Diaspora takes place in a universe with 5 spatial dimensions.

I'm still trying to wrap my head around the statement in the book (IIRC) that it takes 8 legs to be stable in 5 dimensions. I'd assumed it would be 6, but this is a layman's intuition. Maybe I'm remembering it wrong.

Awesome book regardless.

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