I know that learning averse programmers exist, but even pre AI, many people in this position would just learn some python
The Impact of AI on Game Dev Jobs. Open to Work Crisis
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Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis
#621) Growth is gone and all expansion narratives have failed (VR/XR, NFT, etc) with no rescue in sight. That’s a death sentence in capitalism.
2) Demographic headwind - not only from age but also habits - short form video is attention intensive, highly addictive and doesn’t co-exist like a spotify or youtube clip in the background. And it’s wildly successful. New generations are not automatically gamers anymore, many just watch.
3) there’s plenty of cost competitive attention targets now all competing. A video subscription is easily competitive with most gaming options on price. It used to be games are THE cost effective way for people to be entertained.
4) The pacemaker is dead. Nvidia used to drive the industry forward with GPU expansion - new graphics capabilities offering better games and fantasies. By RDR2 this stalled, you can’t sell on “breathtaking graphics” driven by technicals anymore, all new experiences have to be gameplay based which is very very hard. 4k was already a bridge to far.
Worse, Nvidia abandoning the industry again (as with crypto) and the AI boom is massively increasing cost of entry for games as entertainment compared to other activities, cost of business (game studios do need a lot of GPU), kills attempts to shift the business model to streaming where you’d have expanded the audience by reducing hardware entry point (not a good use of GPU), murders new consoles whose marketing campaigns always provided strong market rejuvenation.
5) Competition with its own supply - especially because hardware stalled, 10-15 year old games look perfectly alright and run great. They cost 3.99$ in a sale and compete on time with new titles. Successful GaaS titles like PubG, Minecraft, Fortnite, Dota, Lol go strong and cannibalize a vast amount of attention.
Because Valve is privately owned and protective of their market, nobody can buy up the supply and remove it, which kills the proposition of game pass models.
6) There’s too much supply of games to allow all the companies in the space to make a living. It’s gonna get a lot worse with AI, which threatens to kill the artificially high entry cost to AAA by scaling down both talent and technical moats is another reason for investors to run away.
7) When supply goes up, GTM costs become the primary business problem. We already saw this in mobile which has zero barrier of entry, chinese and vietnamese shops will budget build your game to specs.
But like sneakers, anyone able to make a game doesn’t sell them because supply side auction costs go up trying to reach eyeballs.
Facebook killed and ate mobile gaming because app install ads became the primary way of user acquisition - the infamous fake game video trend was the result: The video sells the game, not the game itself and an entire industry jumped up making attention optimized videos to sell to game developers. CAC is extracting all profit from the industry and VCs abandoned it because the extraction makes their financial goals impossible.
Failure to enforce truth in advertising regulation means competition happens more and more on fakes and grifts which favors the grifter.
With AI commoditisation is going to move up the stack into the rest of gaming.
And crucially, any narrative of more games or cheaper games runs into simple physics - we maxed the available attention which is colonized by companies who have genetically engineered themselves to maximum addiction. Without new time (4 day work week), it’s a brutal red ocean game companies cannot hope to win in, given that the platforms own the attention algorithms.
More supply in a red ocean means less money for creators and publishers and their shareholders and more for the platform”, even if you cut creatives with AI
8) There is no credible future vision or narrative for gaming.
Yes AI will allow new experiences but nobody knows how they will look, IP protection is dead so even if you create one, there’s no way to do it at current economics.
Other uses like character.ai, again, A:B tested to maximum addictive/ sycophantic behavior seem like attention headwind.
All these PLUS AI investment having “better” bets (like betting on OpenAI to become a state sanctioned monopolist getting paid back by taxpayer money) means that there is no money, no lifeblood for the industry.
It’s going to burn down to a tiny shell before something can sprout from the ashes, in the tiny plot the attention platforms allow it to take.
AI adoption across the industry is anemic in effect. It’s impossible to build native AI studios because the ground and definition of native is shifting too fast. R&D risks and constantly shifting capabilities in the frontier are extreme, you can’t build a realistic financial projection. And even the cost savings that are there, theoretically, like voice over or asset generation are poison to an overwhelmingly negative to AI audience.
Overhiring is often cited as a reason and simultaneous cope to indicate temporary correction but games are multi year products and only a small segment of employers (platforms) engaged in it - there’s little evidence to support it.
ZIRP is also often paraded around, but ZIRP is short term and certainly a reason - but the tech industry, which had the same challenges, shows why that’s a cope and why the lack of narrative is terminal: There is no limit to the amount of investment you can collect on a good narrative. The industry has none.
Yes, AI narrative is killing the industry by choking and diverting oxygen, but technically AI has, for all intends and purposes, zero effect on gaming yet.
Source: Industry veteran in AAA and Big Tech.
Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis
#63Earlier quoted context omitted.
If they could do it, they would. White collar workers don't have any special status that protects them from getting the same treatment the blue collar workforce got. That said, I think it'll play out differently this time.Offshoring blue collar jobs eventually hurt the capitalist class; they lost whole industries to China. Offshoring white collar jobs is a different kind of risk: you end up with IOUs to countries tha…
> Offshoring white collar jobs is a different kind of risk Isn't this risk also present with offshorting blue collar jobs? I agree that both are bad ideas, but the capitalist class didn't care before and isn't exactly well known for it's long-term thinking.
Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis
#64> I have never written a single line in Python. My only experience with it is Neetcodes tutorials. Before AI, you had to hire a Python programmer I know that learning averse programmers exist, but even pre AI, many people in this position would just learn some python
Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis
#65Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis
#66This post inspired me to donate to the only video game I've played in years, PokeMMO. Btw if anyone here plays my username is ieatpears, send a friend request or whatever, I'd love to play with someone else!
I play pokemonshowdown.com sometimes. You can message me there or mail me your username and we can decide a time to play :-)
My username on pokemonshowdown.com is smilenowpleas
Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis
#67> I have never written a single line in Python. My only experience with it is Neetcodes tutorials. Before AI, you had to hire a Python programmer I know that learning averse programmers exist, but even pre AI, many people in this position would just learn some python
Yeah, I never really "learned" python. I don't think I've even done a tutorial before. But I've still written thousands of lines of python in my career.
Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis
#68Earlier quoted context omitted.
Yeah, I never really "learned" python. I don't think I've even done a tutorial before. But I've still written thousands of lines of python in my career.
That doesn't mean those lines were of any quality though.
Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis
#69Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis
#70Earlier quoted context omitted.
Wow. I'm not very clued in lately but I do own plenty of games in GOG, Humble Bundle and yes, Steam. I was just thrilled that Planet of Lana II got released recently. This is the first time I heard of Roblox. And it's supposedly this huge phenomenon? I guess this is what getting old feels like.
Of interest to me regarding Roblox is that it's been around for a long time - public release in 2006, almost 20 years ago! It was around when I was a kid, and I vaguely remember being aware of it and thinking it was dumb (certainly, I didn't know anyone who played it). I wonder what happened to make it so popular in the present day. Was it incremental improvement, or a better fit with modern devices/culture; maybe si…
But it is legitimately incredible what some people created in it. I remember playing a very good/accurate counter strike source clone in roblox. Felt exactly like playing a source engine game. I doubt that it was made by a kid.