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Professional video editing, right in the browser with WebGPU and WASM

tooscut.app

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Re: Professional video editing, right in the browser with WebGPU and WASM

#62

Earlier quoted context omitted.

This is absolutely not an open source license https://polyformproject.org/licenses/noncommercial/1.0.0/ It violates point 1,5 and 6 of the open source definition https://opensource.org/osd

You are absolutely right. I just changed the license to ELv2.

ELv2 is not open source either.

Re: Professional video editing, right in the browser with WebGPU and WASM

#63
post #42
post #40

Earlier quoted context omitted.

So Safari doesn't work, Firefox doesn't work. It's professional video editing, right in the ~~browser~~ Chrome window.

What is the problem with targeting the most prevalent rendering engine?

You seem pretty young, honestly. You likely don't remember a time when websites displayed a message "Only works in IE", or "Only works in Netscape". It was not a good time for the web.

Re: Professional video editing, right in the browser with WebGPU and WASM

#64

Free and open source NLE video editor powered by WGPU, WASM, WebGPU, Rust, and Tanstack Start

If you want free, Resolve will run circles around whatever open source thing you can find. No need for WGPU, it just runs the GPU. Sadly, things like this just put a bad taste in my mouth about the whole concept of running code in a browser like this. It's buggy as hell. It doesn't run in all browsers. And I really have to ask why we think the browser is the place to run this. We've moved from Java and now to WASM in…

In my experience getting it to run on my Intel gpu on Linux was not trivial. And when I did I discovered it doesn't support standard video formats making it a complete non starter.

Kdenlive is much better imho for basic edits

Re: Professional video editing, right in the browser with WebGPU and WASM

#65
I used it to combine the sounds from one video with the imagery of another video. It worked easily enough. It feels really simple to use, there aren't many ways for me to make mistakes. I could easily switch to using this tool. Fyi I used Brave Browser without issue.

Re: Professional video editing, right in the browser with WebGPU and WASM

#66

I used it to combine the sounds from one video with the imagery of another video. It worked easily enough. It feels really simple to use, there aren't many ways for me to make mistakes. I could easily switch to using this tool. Fyi I used Brave Browser without issue.

Amazing! That's really great to hear! Let me know if you ever have any issues or feature requests in the GitHub issues.

Re: Professional video editing, right in the browser with WebGPU and WASM

#67
post #62

Earlier quoted context omitted.

You are absolutely right. I just changed the license to ELv2.

ELv2 is not open source either.

It is not OSI® Open Source Definition™ approved, but it is open source for the common use of the term.

Re: Professional video editing, right in the browser with WebGPU and WASM

#68

Earlier quoted context omitted.

If you want free, Resolve will run circles around whatever open source thing you can find. No need for WGPU, it just runs the GPU. Sadly, things like this just put a bad taste in my mouth about the whole concept of running code in a browser like this. It's buggy as hell. It doesn't run in all browsers. And I really have to ask why we think the browser is the place to run this. We've moved from Java and now to WASM in…

Resolve requiring an account to download is what turned me away when I needed to do a quick edit the other day. Oracle much?

I always put asdf@asdf.com and it lets me download it

Re: Professional video editing, right in the browser with WebGPU and WASM

#69
post #67
post #62

Earlier quoted context omitted.

ELv2 is not open source either.

It is not OSI® Open Source Definition™ approved, but it is open source for the common use of the term.

The accepted term is "source available".

Restrictions on usage type are not commonly accepted as open source by any community that I'm aware of.

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