Earlier quoted context omitted.
Exactly: https://news.ycombinator.com/item?id=47229458 You should consider that there is a rather large gulf between low-effort crap and using agentic LLMs to make more sophisticated games faster before you downvote me. It's just not black and white, and to treat it as such devalues the conversation.
ofc there’s a spectrum in LLM usage, but the usage scenario of LLMs as a “supervised force multiplier” (paraphrasing your linked comment) isn’t how most near anyone uses them. I can’t imagine gamedev is any different. what a vast majority of LLM usage appears to me is as a unsupervised slop multiplier. any social media platform, including hacker news is rife with a deluge of unpolished LLM generated turds that creato…
That's just it: you don't know this. You're speculating from within your confirmation bias bubble. Everything you're saying is completely anecdotal.