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I'm helping my dog vibe code games

calebleak.com

61–70 of 404 posts

Re: I'm helping my dog vibe code games

#62
To be honest I look with scorn at non-dog (human) developers building hobby indie games with AI en masse.

Let me explain.

The nature of the indie game development is pouring your love into a project and thinking about passion first and monetary incentives second.

Noone is thinking "I will make this game and it will make me filthy rich" or if they do they are... strangely minded.

It's like 'mass produced AI local craft'. Oxymoron in itself. Worst of the two worlds.

Where I see AI is empowering single developers to craft things they couldn't before. Not some small slop factory pipeline where you release game after a game everyday drowning steam in your 6/10 slop.

No. This should be ostracized and condemned.

What is proper beneficial to everyone usage is producing a game that is the size and scope that was unachievable for you before.

This is what I am doing. This is how AI is meant to be used. To empower us doing things that weren't achievable for us before.

Obviously dog produced games get a huge endorsement man and get a pass.

Re: I'm helping my dog vibe code games

#63
post #53

DogeCode incoming. People here are already talking about the scaffolding. Let OpenClaws provide the scaffolding and let the dog operate the prompts at $5 per day. This is a billion dollar idea! No humans. No revolt. No guillotine. Just profits!

> Just profits!

Sounds like open communism. No chance, buddy, it's either less or more viking, but not just viking. Pick a camp the profits are for or get surrounded by trashy turd nuggets even Ronald felt enough pity for to give them some poourpes

Re: I'm helping my dog vibe code games

#65
post #37

the real takeaway is buried at the bottom: "the magic isn't in the input, it's in the system around it." random keystrokes producing playable games means the input barely matters anymore. we're basically at the point where the engineering is in the scaffolding, not the prompting.

> the engineering is in the scaffolding, not the prompting

Well, yes. Feeding random tokens as prompts until something good comes out is a valid strategy.

Re: I'm helping my dog vibe code games

#69
> Hello! I am an eccentric video game designer (a very creative one) who communicates in an unusual way. Sometimes I’ll mash the keyboard or type nonsense like “skfjhsd#$%” – but these are NOT random! They are secret cryptic commands full of genius game ideas (even if it’s hard to see).

Your job: You are a brilliant AI game developer who can understand my cryptic language. No matter what odd or nonsensical input I provide, you will interpret it as a meaningful instruction or idea for our video game. You will then build or update the game based on that interpretation.

Here's what you should tell your coworker the first day on the job if you get hired to do something you know nothing about :D

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