Live data from Hacker News

How to make a living as an artist

essays.fnnch.com

61–70 of 130 posts

Re: How to make a living as an artist

#61

Earlier quoted context omitted.

The irony is that knowing all the other things that were going on during that period, it sure is good that they were not at all artificially promoted for social engineering purposes, and we can totally be sure of that without any shred of doubt or question.

Artificially promoted (by who?) for (what) social engineering purposes? And frankly, isn't all promotion artificial?

I think the comment was intended to be sarcastic

Re: How to make a living as an artist

#62

As a father of two small children during COVID, I can't begin to thank fnnch enough for his Honey Bear Hunt project: https://upmag.com/honey-bear-fnnch/ Hundreds (if not thousands) of honey bears were posted in windows around SF. It was one of those things that happens in SF every now and then, a mix of whimsy and hustle and unexpected joy. We couldn't take our kids to school, we couldn't take them to the park. Inste…

Variants of this were in NL as well, but it was just stuffed animals (I believe in support of health care workers); people went out for walks to go and spot them.

I wish stuff like that would happen again, it was an interesting time where people actually stayed home and explored their environments, their home and themselves a lot. Before that (or at the same time?) it was AR games like Pokemon Go. I'm out of touch with what's happening now, it just feels like people have reverted or gone into a new normal. Or maybe that's just me.

Re: How to make a living as an artist

#63
post #3

Good post. I'd argue this is very similar to solo game development. There's a lot of extra administrative stuff that simply has nothing to do with actually making games and a lot more to do with making a real business. So the framing there is accurate.

One difference is that video games often take a lot more investment - at least a full-size, not-a-game-jam one. That is, the risk and upfront investment can be a lot higher. But then I'm sure that with artists it's also years of slowly building up skills, reputation, contacts, etc - the author himself seems to imply he basically got lucky with the honey bear, and I feel it's the same with e.g. video games. Quality wise a lot of games are fine, but despite the hours / years invested they may never be successful. This is an issue in high-budget games too, with several high profile failures in recent years even though they did everything right. On paper.

Re: How to make a living as an artist

#64

Contemporary artist here, with gallery representation. I also teach on, arguably, the best undergrad "fine art" program in the world. It is worth pointing out what this artist's practice actually is. The audience here might be afraid of conjectures around the subjective phenomena of "taste", so let me propose this: That thing that everyone complains about here when you make an interesting app, put it up, and there's…

It sounds like / I feel like there's two categories of artists; the one is in it for the art (and would benefit from e.g. a patron or subsidies like the Irish one mentioned elsewhere / also currently on the front page) if their stuff isn't commercially viable.

But the other, and this is the vast, VAST majority of people, create content. Not to be too disparaging, but if the objective is a paycheck then that's what is being made. And this is everywhere - marketing, digital design, video game assets, book series, commissions, etc.

Yes it takes artistic skills to do it, but is it "art"? Is it something (as the comment I'm replying to says) "novel or contextually relevant"? Or is it doing what needs doing because the boss says so?

I think it's important to make this distinction. And that's also the gist of people who want to do art as their day job - there's plenty of work, but you have to accept you're doing what other people want you to do instead of try to do something new.

Re: How to make a living as an artist

#65
post #49

I worked out it's easier to make a living doing something well paid and do the art on the side. Sometimes people pay me for the art if I'm lucky, mostly photographic prints. I wouldn't want to do it the other way around.

Most artists or musicians I know do this.

They have a 9-5 and do the fun stuff on the side.

Not as fun but you gotta eat.

Re: How to make a living as an artist

#66

> The Beatles wrote 227 songs, but only 34 hit the Top 10. Do you think they would put out a song that they didn't believe could be a hit? Mozart wrote over 600 songs, but only about 50 of them are widely played. Do you think he purposefully wrote duds? Of course not. This is completely backwards. The Beatles put out songs that they didn't think were hits, and put out songs that they were conscious of being the antit…

In the days of the Beatles, and throughout the heyday of the recording industry, the artists and their management pursued "hits", to be sure, and wanted to be seen on the Billboard charts and in rotation on the radio. But that was secondary to sales figures. It was the RIAA that certified sales figures and awarded the Gold Record, Platinum, and Double Platinum prizes. There were various formats that records could be…

I had never thought about it, but The Beatles toured almost constantly from January 1961 until late January 1965. Then they played a few concerts in summer and early December, before their last tours of Germany, Japan and the Philippines and the US in 1966. At the same time they released 7 full length albums. Crazy!

Re: How to make a living as an artist

#67

Art is basically a value tokken store for the super wealthy and they keep it valuable by limiting the supply to what is "valuable" art by forming one huge cartell. Gallerys, museums, art brokers are either in this cArtel or they are not. Your value as an artist depends not on the quality of your art, but mostly by your ability to sell yourself to and into service to these cArtells. Like any scam demanding free labour…

That is true for high end art, but there are lots of artists who make a living who mostly sell to people who like their stuff.

Re: How to make a living as an artist

#68
post #12

While this advice may work for some, I would like to point out that this person is making very popular art. This type of art is most likely easier to sell than what most contemporary artists produce. Also, this remark is giving away a fairly limited view on art appreciation: > While you can learn from failures, only sales strengthen the muscle because only they show that someone actually cares about what you are maki…

I was thinking the same: we have all become pop-artists now since that seems to be what "sells".

Andy really knew what he was doing (from the classic interview): https://youtu.be/n49ucyyTB34

Re: How to make a living as an artist

#69

Earlier quoted context omitted.

Off topic but always incredible to remember the Beatles only recorded for what 7-8 years. Incredible what a legacy that is for such a short period of being a band

The irony is that knowing all the other things that were going on during that period, it sure is good that they were not at all artificially promoted for social engineering purposes, and we can totally be sure of that without any shred of doubt or question.

.. what new kind of conspiracy theory BS is this, that George Martin was a lizard?

Re: How to make a living as an artist

#70
post #66

Earlier quoted context omitted.

In the days of the Beatles, and throughout the heyday of the recording industry, the artists and their management pursued "hits", to be sure, and wanted to be seen on the Billboard charts and in rotation on the radio. But that was secondary to sales figures. It was the RIAA that certified sales figures and awarded the Gold Record, Platinum, and Double Platinum prizes. There were various formats that records could be…

I had never thought about it, but The Beatles toured almost constantly from January 1961 until late January 1965. Then they played a few concerts in summer and early December, before their last tours of Germany, Japan and the Philippines and the US in 1966. At the same time they released 7 full length albums. Crazy!

The work rate was quite something, as was the natural talent backing it up. If you somehow have nine hours to spare it's well worth watching the "Get Back" documentary, which is very fly-on-the-wall.
Post reply on HN