Don't tell me what to do!
Exposure Simulator
61–70 of 83 posts
Re: Exposure Simulator
#62For me it's missing something to illustrate the relationship between shutter speed and motion blur. If the subject was a running fan instead of of lightbulb that would have been ideal.
From the website: If I ever find a good moving prop like a small fan, maybe I'll also re-shoot new previews to demonstrate how shutter speed affects moving objects. Now, I'm just not sure how would one simulate a running fan with a picture. While for a static image you can have separated foreground and background and then apply effects for simulation (I know iPhone HEIC images have this property), for moving images y…
Re: Exposure Simulator
#63Earlier quoted context omitted.
I guess it depends on what "large file" and "regular size SD card" mean to you. The best selling SD card on B&H is 128 GB. Let's consider that "regular size". Fujifilm's GFX100 II is a popular medium-format mirrorless camera. Its sensor is 102MP. So each 14-bit RAW image is about 170 MB. 102M pixels x 14 bits = 1.428B bits = ~178M bytes = ~170 MB So a 128 GB SD card can hold ~771 images that are 170 MB. That's a lot…
I think they meant that you can pad your regular SD card with random data and leave just enough space for a few photos.
Re: Exposure Simulator
#64> image "noise" or "grain" that is introduced into a picture as you increase the ISO Not this absolute shit again. This is not how photography works or how physics actually work. Image noise does NOT come from high ISO, it comes from low exposure (not enough light hitting the sensor). ISO is just a multiplier between a number of photons and the brigthness of a pixel in your photo. The implementation of the multiplier…
Re: Exposure Simulator
#65That does a fairly good job. I'm sure that image nerds would poke holes in it, but it seems to work pretty much exactly the way it does IRL. The noise at high ISO is where it can get specific. Some manufacturers make cameras that actually do really well, at high ISO, and high shutter speed. This seems to reproduce a consumer DSLR.
Video showcasing ISO noise behavior of a few different cameras: https://youtu.be/iiMfAmWbWSg?t=94s
Lately I've been researching cameras for astronomy, especially for deep-sky objects (DSOs) like nebulae that require hours of exposure time. The marketing material for these cameras go into a lot of detail: quantum efficiency (the percent chance that a photon converts into an electron), dark noise at different temperatures (fractions of electrons per second), readout noise (usually around 1 electron), and well depth (usually around 10k electrons). Compared to general photography, the astro community much more motivated to explain and keep track of all the sources of noise. Random product example: https://www.zwoastro.com/product/asi585mc-mm-pro/
Re: Exposure Simulator
#66> image "noise" or "grain" that is introduced into a picture as you increase the ISO Not this absolute shit again. This is not how photography works or how physics actually work. Image noise does NOT come from high ISO, it comes from low exposure (not enough light hitting the sensor). ISO is just a multiplier between a number of photons and the brigthness of a pixel in your photo. The implementation of the multiplier…
> If you keep the exposure the same, then changing the ISO on a digital camera will NOT introduce any more noise So does this mean that changin the ISO directly on my camera, or in DarkTable/whatever at post-proc time is virtually the same?
Re: Exposure Simulator
#67Earlier quoted context omitted.
I guess it depends on what "large file" and "regular size SD card" mean to you. The best selling SD card on B&H is 128 GB. Let's consider that "regular size". Fujifilm's GFX100 II is a popular medium-format mirrorless camera. Its sensor is 102MP. So each 14-bit RAW image is about 170 MB. 102M pixels x 14 bits = 1.428B bits = ~178M bytes = ~170 MB So a 128 GB SD card can hold ~771 images that are 170 MB. That's a lot…
I think they meant that you can pad your regular SD card with random data and leave just enough space for a few photos.
Re: Exposure Simulator
#68> image "noise" or "grain" that is introduced into a picture as you increase the ISO Not this absolute shit again. This is not how photography works or how physics actually work. Image noise does NOT come from high ISO, it comes from low exposure (not enough light hitting the sensor). ISO is just a multiplier between a number of photons and the brigthness of a pixel in your photo. The implementation of the multiplier…
> Image noise does NOT come from high ISO, it comes from low exposure [...] changing the ISO on a digital camera will NOT introduce any more noise (except for at the extremes of the range, where, for example, analog readout noise may play a role). Sounds like you're saying that setting higher ISO does cause noise, but as long as you don't go too high you won't really notice the difference?
Re: Exposure Simulator
#69Earlier quoted context omitted.
From the website: If I ever find a good moving prop like a small fan, maybe I'll also re-shoot new previews to demonstrate how shutter speed affects moving objects. Now, I'm just not sure how would one simulate a running fan with a picture. While for a static image you can have separated foreground and background and then apply effects for simulation (I know iPhone HEIC images have this property), for moving images y…
Why simulate? Most modern cameras can be controlled through USB. Just actually take each one (except for ISO, which you can easily fake), encode the frames in a reasonable bitrate MP4, then have a lookup for the frame in the video. :D
Re: Exposure Simulator
#70Earlier quoted context omitted.
From the website: If I ever find a good moving prop like a small fan, maybe I'll also re-shoot new previews to demonstrate how shutter speed affects moving objects. Now, I'm just not sure how would one simulate a running fan with a picture. While for a static image you can have separated foreground and background and then apply effects for simulation (I know iPhone HEIC images have this property), for moving images y…
Why simulate? Most modern cameras can be controlled through USB. Just actually take each one (except for ISO, which you can easily fake), encode the frames in a reasonable bitrate MP4, then have a lookup for the frame in the video. :D
Sounds… reasonable I guess! I guess it can be simpler than I imagined. The owner of the site just needs a fan :-)