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Adobe Animate will be discontinued

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Re: Adobe Animate will be discontinued

#61
post #14
post #13

Headline is out of date. They changed their plans. From the link: > We are not discontinuing or removing access to Adobe Animate. Animate will continue to be available for both current and new customers, and we will ensure you continue to have access to your content. There is no longer a deadline or date by which Animate will no longer be available.

They only "changed" them because it materially affected them. "We're going to provide support and security patches" means "in a year we'll quietly stop any work on it anyway"

> "in a year we'll quietly stop any work on it anyway"

Exactly what my guess about this is too. People who rely on Animate shouldn't rest easy just because Adobe backed off this time.

Re: Adobe Animate will be discontinued

#62
post #43
post #31

Earlier quoted context omitted.

We need an open source equivalent to the Flash editor (AKA Adobe animate) that uses Ruffle and can output to it.

We have the web, we don't need ruffle, what we need is indeed a open source flash editor. Wick editor was quite close, by outputting standalone html files https://www.wickeditor.com/ Of course, not at all on the same level like flash was, but some parts worked really nice. Unfortunately it is abandoned. (I thought about taking it up, but would require lots of effort, basically rewriting core parts)

Seems cool. Took a couple minutes how to set up a basic object and do a multiple part bouncing ball tween. Haven't really explored the scripting or export options yet.

Re: Adobe Animate will be discontinued

#63
post #48

Earlier quoted context omitted.

The web is awful as a programming environment. It's popular because it's everywhere, not because it's good.

I think they mean you don't need ruffle if you can just export to web. The programming environment can be anything, but adding ruffle in the middle when it really doesn't need to be there, does indeed feel a bit tacky. Flash used to be necessary to add functions to browsers that were otherwise impossible, but these days you can do anything in a browser.

Yes indeed. The web with webgl/webgpu and wasm and all the other webapis has enough power to replace what flash could do since a long time. Just doing it by hand is messy, but as a target plattform it is good enough.

Re: Adobe Animate will be discontinued

#64
post #62
post #43

Earlier quoted context omitted.

We have the web, we don't need ruffle, what we need is indeed a open source flash editor. Wick editor was quite close, by outputting standalone html files https://www.wickeditor.com/ Of course, not at all on the same level like flash was, but some parts worked really nice. Unfortunately it is abandoned. (I thought about taking it up, but would require lots of effort, basically rewriting core parts)

Seems cool. Took a couple minutes how to set up a basic object and do a multiple part bouncing ball tween. Haven't really explored the scripting or export options yet.

They are pretty simple, like in flash. You add a script to a timeline or a object amd if that frame gets played, the script gets executed.

Re: Adobe Animate will be discontinued

#65
post #17

Notice that it's still very much possible to produce SWF files with languages like Haxe http://haxe.org/ , and there are frameworks that mimic the Flash drawing API like OpenFL https://www.openfl.org/ , there is (or was) a lot of interesting stuff like that happening around.

And, of course, Ruffle[1][2] to play them. [1] https://ruffle.rs/ [2] https://github.com/ruffle-rs/ruffle/

I am using Ruffle to keep my games playable, but AS3 support is still getting there. AS2 support is awesome.
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