My iPhone 16 Pro Max produces garbage output when running MLX LLMs
61–70 of 239 posts
Re: My iPhone 16 Pro Max produces garbage output when running MLX LLMs
#62[flagged]
Just the other day I was reminded of the poor little "I am rich" iOS app (a thousand dollar ruby icon that performed diddly squat by design), which Apple deep-sixed from the app store PDQ.
If misery loves company, Veblen goods sure don't.
Re: My iPhone 16 Pro Max produces garbage output when running MLX LLMs
#63[flagged]
I found the article hard to read. I turned on reader mode. I still found it hard to read. Each sentence is very short. My organic CPU spins trying to figure out how each sentence connects to the next. Each sentence feels more like a paragraph, or a tweet, instead of having a flow. I think that's my issue with it.
Re: My iPhone 16 Pro Max produces garbage output when running MLX LLMs
#64Methodology is one thing; I can't really agree that deploying an LLM to do sums is great. Almost as hilarious as asking "What's moon plus sun?" But phenomenon is another thing. Apple's numerical APIs are producing inconsistent results on a minority of devices. This is something worth Apple's attention.
My mind instantly answered that with "bright", which is what you get when you combine the sun and moon radicals to make 明(https://en.wiktionary.org/wiki/%E6%98%8E)
Anyway, that question is not without reasonable answers. "Full Moon" might make sense too. No obvious deterministic answer, though, naturally.
Re: My iPhone 16 Pro Max produces garbage output when running MLX LLMs
#65I wish he would have tried on a different iPhone 16 Pro Max to see if the defect was specific to that individual device.
Re: My iPhone 16 Pro Max produces garbage output when running MLX LLMs
#66At least the machine didn't say it was seven!
Re: My iPhone 16 Pro Max produces garbage output when running MLX LLMs
#67Low level numerical operation optimizations are often not reproduceable. For example: https://www.intel.com/content/dam/develop/external/us/en/doc... (2013) But it's still surprising that that LLM doesn't work on iPhone 16 at all. After all LLMs are known for their tolerance to quantization.
Yes, "floating point accumulation doesn't commute" is a mantra everyone should have in their head, and when I first read this article, I was jumping at the bit to dismiss it out of hand for that reason. But, what got me about this is that: * every other Apple device delivered the same results * Apple's own LLM silently failed on this device to me that behavior suggests an unexpected failure rather than a fundamental…
a * b = b * a for all "normal" floating point numbers.
Re: My iPhone 16 Pro Max produces garbage output when running MLX LLMs
#68Earlier quoted context omitted.
I found the article hard to read. I turned on reader mode. I still found it hard to read. Each sentence is very short. My organic CPU spins trying to figure out how each sentence connects to the next. Each sentence feels more like a paragraph, or a tweet, instead of having a flow. I think that's my issue with it.
If it was written in turgid prose people would be frantically waggling their AI accusatory fingers.
(The idea being, a paragraph usually introduces a new thought.)
Re: My iPhone 16 Pro Max produces garbage output when running MLX LLMs
#69I clicked hoping this would be about how old graphing calculators are generally better math companions than a phone. The best way to do math on my phone I know of is the HP Prime emulator.
Honestly, the main beef I have with Calculator.app is that on a screen this big, I ought to be able to see several previous calculations and scroll up if needed. I don't want an exact replica of a 1990s 4-function calculator like the default is (ok, it has more digits and the ability to paste, but besides that, adds almost nothing).