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Antirender: remove the glossy shine on architectural renderings

antirender.com

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Re: Antirender: remove the glossy shine on architectural renderings

#64

And the real killer app of contact lens AR will be ... this in reverse.

It feels Snapchat already has beauty filters as standard. Or you can also spot the beauty filters glitching out all the girls dancing on Tiktok/IG, e.g. their eyelashes would be somewhere else for a split second...

Hah, like connected cars talking to each other, the AR goggles/lenses will talk to each other so each person can broadcast a unified beautifed version of their face to others.

Maybe the Grok AR goggles will have Grok features...

Re: Antirender: remove the glossy shine on architectural renderings

#66
post #43

Earlier quoted context omitted.

Unfortunately, it doesn't actually tell you that information: it just turns a dial. What you want is to know how much that dial would be turned by bad weather.

As long as it's not changing the form of the buildings, it seems valid. Although, the first two examples both add random telecom cabinets in places that don't make much sense.

I figure that’s an architectural in-joke. The engineers will add ugly stuff because you didn’t consider stuff like HVAC or electricity.

Re: Antirender: remove the glossy shine on architectural renderings

#67
post #15

Earlier quoted context omitted.

This drink is not a smoothie, it is a blend of fruits and berries.

In my mind "filter" is some specific algorithm that does a single expected transformation

"Filter" is a Tik-tok / snapchat / instagram parlance for any kind of overlay / transformation. It's grown larger than just sepia filters and similar. All the ones that do facial tracking and overlay a mustache or w/e is funny in the moment are also referred to as filters.

See https://www.snapchat.com/lens

Re: Antirender: remove the glossy shine on architectural renderings

#68
post #47

What is it with people? Is there some weird force dropping electrical enclosures on bridges (the cables on top even?) and random places in the street. Those random protruding manholes next to two other drainage gates nowhere near a slope? Why are these even the examples. This is just like turning the HDR tone mapping up to 200%

I was actually going to comment on the main post, how well tuned the AI seems with it's placement of random electrical wires and junction boxes that seem to match my impression of renderings-vs-reality.
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