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Super Monkey Ball ported to a website
61–70 of 89 posts
Re: Super Monkey Ball ported to a website
#62This would be prefect for iPhone gyro controls, but I’m not getting it to work.
Edit: never mind, the permissions are broken:
Re: Super Monkey Ball ported to a website
#63Earlier quoted context omitted.
I went through a bunch of the commits and didn't see a single comment. That definitely seems human to me.
Author claims this was made in 5 days on twitter. Nobody knew about this project until they released it and their inital commit contains 200,000 lines of code. Curious
Re: Super Monkey Ball ported to a website
#64Earlier quoted context omitted.
Pull Request: chore: remove node_modules I don't see much of a reason to keep a copy of node_modules on the git repository considering they can be reinstalled for deployments and it is generally bad form. sndrec (the author): Thank you for this - I'm newbie at webdev so I wasn't sure what was and wasn't needed. I'll merge this soon. Haha, almost certainly Claude
But... it doesn't use React, so how?
Re: Super Monkey Ball ported to a website
#65So. this code was most likely generated with AI trained on community decompilation efforts, possibly without their knowledge. I know that the community has not yet reverse engineered custom model skinning for the game, so it does not appear here because it wasn't in the training data. Why would somebody who has supposedly already implemented billboard object support, or as the code calls it "flipbook objects", couldn…
Re: Super Monkey Ball ported to a website
#66For some reason the opening settings page made me think this would be someone who just told claude to make a monkey ball style game.. maybe from seeing too much of that on HN. forgive me for that, this is awesome. As far as i can tell it's not even an emulator or a decompilation running in emscripten or anything like that, they remade the game in TypeScript. love stuff like this https://github.com/sndrec/WebMonkeyBal…
Re: Super Monkey Ball ported to a website
#67Re: Super Monkey Ball ported to a website
#68So. this code was most likely generated with AI trained on community decompilation efforts, possibly without their knowledge. I know that the community has not yet reverse engineered custom model skinning for the game, so it does not appear here because it wasn't in the training data. Why would somebody who has supposedly already implemented billboard object support, or as the code calls it "flipbook objects", couldn…
Re: Super Monkey Ball ported to a website
#69I was in the market looking for some fun iOS games, things that I could play casually, pick up in a moment, load quickly, and not be burdened by the ridiculousness of modern gameplay and incentive mechanics. To my surprise, it was very hard. I couldn’t find anything. This is exactly what I’m looking for.
https://github.com/86Box/86Box/releases
https://github.com/Moonif/MacBox/releases
Note, Steam will also natively run on many Apple ARM systems now, but again the compatibility of game titles will be sparse. Have fun =3
Re: Super Monkey Ball ported to a website
#70So. this code was most likely generated with AI trained on community decompilation efforts, possibly without their knowledge. I know that the community has not yet reverse engineered custom model skinning for the game, so it does not appear here because it wasn't in the training data. Why would somebody who has supposedly already implemented billboard object support, or as the code calls it "flipbook objects", couldn…
So. Certainly didn't expect this much toxicity and negative attitude this early in the morning.. I think that's enough HN for me today.