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The 3D Software Rendering Technology of 1998's Thief: The Dark Project (2019)

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Re: The 3D Software Rendering Technology of 1998's Thief: The Dark Project (2019)

#61

Also worth mentioning for Thief fans: The Dark Mod started as a Doom 3 mod, but now is a completely standalone, free and open source game: https://www.thedarkmod.com/main/ Hundreds of missions, an amazing Radiant fork maintained by the team, as well as an active and passionate community. They are awesome.

Funnily enough, from one engine with runtime portal culling to another :)

Re: The 3D Software Rendering Technology of 1998's Thief: The Dark Project (2019)

#62
This writeup sounds a lot like what was happening at CaveDog - Props to Carmack / Id software for publishing the workings of Quake - Our engine AmenEngine also was directly inspired in the same way but didn't work the same in the details. It would be interesting to see how many modern engines have their roots in Quake.

Re: The 3D Software Rendering Technology of 1998's Thief: The Dark Project (2019)

#63

Earlier quoted context omitted.

How would you compare The Black Parade to The Dark Project?

Both are fabulous community efforts, and I agree with the sister comment by HN user klaussilveira. Now, they are very different things: - The Black Parade is a single experience: one campaign with a beginning and end, on the oldschool Thief I foundations. Nothing more, nothing less. - The Dark Project as of today is more of a “platform”: a modern base engine for creators and players who want a shinier Thief, and who…

I think you are confusing The Dark Project, which is the first game of the Thief series from 1998, with some mod or maybe The Dark Mod? :)

Re: The 3D Software Rendering Technology of 1998's Thief: The Dark Project (2019)

#64
post #63

Earlier quoted context omitted.

Both are fabulous community efforts, and I agree with the sister comment by HN user klaussilveira. Now, they are very different things: - The Black Parade is a single experience: one campaign with a beginning and end, on the oldschool Thief I foundations. Nothing more, nothing less. - The Dark Project as of today is more of a “platform”: a modern base engine for creators and players who want a shinier Thief, and who…

I think you are confusing The Dark Project, which is the first game of the Thief series from 1998, with some mod or maybe The Dark Mod? :)

[deleted]

Re: The 3D Software Rendering Technology of 1998's Thief: The Dark Project (2019)

#65
post #63

Earlier quoted context omitted.

Both are fabulous community efforts, and I agree with the sister comment by HN user klaussilveira. Now, they are very different things: - The Black Parade is a single experience: one campaign with a beginning and end, on the oldschool Thief I foundations. Nothing more, nothing less. - The Dark Project as of today is more of a “platform”: a modern base engine for creators and players who want a shinier Thief, and who…

I think you are confusing The Dark Project, which is the first game of the Thief series from 1998, with some mod or maybe The Dark Mod? :)

Gaaaah, words. Yes thank you ! Coz in another thread I was mentioning both.

The above post -which I can no longer edit- compares The Black Parade / TBP (a mod for Thief I / The Dark Project / TDP) to The Dark Mod (TDM, a mod for the doom3 engine). Phew :D

As for the original question of comparing TBP to TDP: I’m personally not fond of Thief I and prefer Thief II, as it focuses on what works: stealth! Thief I is wildly creative, but also full of muddy combat with unconvincing monsters & zombies, and annoying maps / missions. So, to me, TBP (which is pleasingly weird and avoids TDP gameplay pitfalls) kinda beats its parent game TDP at its own game.

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