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enclose.horse

enclose.horse

61–70 of 242 posts

Re: enclose.horse

#61

Cool game, but I don't like how you get only one chance. Even returning to the page, you can't try again to beat your previous score. No replayability value at all.

You can just remove/change walls after having placed all. You see your current score, but can keep iterating.

Yes but it would be nice to see the targets, so you know how far off from an optimal solution you are. I know I'd spend more time looking for better solves if I knew the current one can be improved

Re: enclose.horse

#62

Earlier quoted context omitted.

It shows you what the exit routes are, what your score will be, and you can move the gates around as long as you want, so the means of finding the maximum area are entirely within your grasp.

But you have no idea what the optimal solution is, are you 1,10,50 away from it. Would be nice to have some indicator of how close you are before you submit, though I guess that's intentional.

I believe that’s the point. I had the optimal solution for some time but was convinced there was something better. Eventually I submitted, and seeing the perfect score was more thrilling after convincing myself I was an idiot.

Re: enclose.horse

#63
This is surprisingly similar to a subset of the ARC II puzzles.

The collected answered could probably be used to teach an AI to approach this type of problem thereby gaining some of the cognitive biases that humans have, which is exactly what you want in some cases: An AI that generates human like solutions to hard problems .

Re: enclose.horse

#64
This is a very cool and enjoyable game. I'd be really interested in knowing what framework/library was used to make it. I inspected the source and can see the game is done on canvas, but can't work out more than that.

Re: enclose.horse

#67

Great game, I love it! I hope the author is collecting juicy analytics. They would be useful if they ever want to bundle 100 levels in order of difficulty and release this as a Steam game (which I would absolutely buy!) I don’t think the gates should animate up into the air. It breaks the visual logic of 2D for no benefit. It’s subconsciously confusing to see a gate I place in one cell move to occupy pixels in the ce…

> I don’t think the gates should animate up into the air.

I agree! It feels off compared to the overall aesthetic of the game.

Awesome game though! Loved it.

Re: enclose.horse

#68

Great game, I love it! I hope the author is collecting juicy analytics. They would be useful if they ever want to bundle 100 levels in order of difficulty and release this as a Steam game (which I would absolutely buy!) I don’t think the gates should animate up into the air. It breaks the visual logic of 2D for no benefit. It’s subconsciously confusing to see a gate I place in one cell move to occupy pixels in the ce…

IMO, the game is great to keep simple, but I’d like to play more levels than just daily, so could see people paying for the ability to play more, like NYT games, and could be part of a suite of game if curated daily by expert vs social curation. The blocks are small though for a small phone with big fingers.

I also wonder if making it GPL and submitting to various *NIX distros would be best. Then it may need to be standalone with random maps created by ML or similar.

Re: enclose.horse

#69
lovely, I've created a solution finder for it.

1. Do a screenshot of the grid (try to include walls as well)

2. Open https://enclosure-horse-solution.onrender.com/

3. Make sure the number of walls are correct in the input (bottom left)

4. Press "Solve"

PS: It might crash as it's on the free version of render. I've added a caching layer.

Here's the github so you can run it locally:

https://github.com/langarus/enclosure.horse-solution

clone it and run

make init // make web

Re: enclose.horse

#70
post #64

This is a very cool and enjoyable game. I'd be really interested in knowing what framework/library was used to make it. I inspected the source and can see the game is done on canvas, but can't work out more than that.

I wouldn't be surprised if they're just rawdogging the canvas API
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