Cool game, but I don't like how you get only one chance. Even returning to the page, you can't try again to beat your previous score. No replayability value at all.
You can just remove/change walls after having placed all. You see your current score, but can keep iterating.
enclose.horse
61–70 of 242 posts
Re: enclose.horse
#62Earlier quoted context omitted.
It shows you what the exit routes are, what your score will be, and you can move the gates around as long as you want, so the means of finding the maximum area are entirely within your grasp.
But you have no idea what the optimal solution is, are you 1,10,50 away from it. Would be nice to have some indicator of how close you are before you submit, though I guess that's intentional.
Re: enclose.horse
#63The collected answered could probably be used to teach an AI to approach this type of problem thereby gaining some of the cognitive biases that humans have, which is exactly what you want in some cases: An AI that generates human like solutions to hard problems .
Re: enclose.horse
#64Re: enclose.horse
#65Re: enclose.horse
#66I expected the horse to move one tile for each block you placed. I had an elaborate plan to lure it towards one exit and then close it at the last minute... Nope!
Re: enclose.horse
#67Great game, I love it! I hope the author is collecting juicy analytics. They would be useful if they ever want to bundle 100 levels in order of difficulty and release this as a Steam game (which I would absolutely buy!) I don’t think the gates should animate up into the air. It breaks the visual logic of 2D for no benefit. It’s subconsciously confusing to see a gate I place in one cell move to occupy pixels in the ce…
I agree! It feels off compared to the overall aesthetic of the game.
Awesome game though! Loved it.
Re: enclose.horse
#68Great game, I love it! I hope the author is collecting juicy analytics. They would be useful if they ever want to bundle 100 levels in order of difficulty and release this as a Steam game (which I would absolutely buy!) I don’t think the gates should animate up into the air. It breaks the visual logic of 2D for no benefit. It’s subconsciously confusing to see a gate I place in one cell move to occupy pixels in the ce…
I also wonder if making it GPL and submitting to various *NIX distros would be best. Then it may need to be standalone with random maps created by ML or similar.
Re: enclose.horse
#691. Do a screenshot of the grid (try to include walls as well)
2. Open https://enclosure-horse-solution.onrender.com/
3. Make sure the number of walls are correct in the input (bottom left)
4. Press "Solve"
PS: It might crash as it's on the free version of render. I've added a caching layer.
Here's the github so you can run it locally:
https://github.com/langarus/enclosure.horse-solution
clone it and run
make init // make web
Re: enclose.horse
#70This is a very cool and enjoyable game. I'd be really interested in knowing what framework/library was used to make it. I inspected the source and can see the game is done on canvas, but can't work out more than that.