I don't want to assume, but I don't recollect any contributions of that magnitude from large studios (spare Valve). This indy developer (is that label fair?) is putting AAA studios to shame.
Stardew Valley developer made a $125k donation to the FOSS C# framework MonoGame
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Re: Stardew Valley developer made a $125k donation to the FOSS C# framework MonoGame
#62Re: Stardew Valley developer made a $125k donation to the FOSS C# framework MonoGame
#63I don't want to assume, but I don't recollect any contributions of that magnitude from large studios (spare Valve). This indy developer (is that label fair?) is putting AAA studios to shame.
Re: Stardew Valley developer made a $125k donation to the FOSS C# framework MonoGame
#64Earlier quoted context omitted.
“In Feb. 2024, Stardew Valley reached 30 million copies sold, and if we assume each copy sold for $15, that means that the game could have generated a revenue of $450 million. A modest 10 percent profit margin puts ConcernedApe’s earnings at $45 million, a number that is likely to increase in the future.” Source: https://dotesports.com/stardew-valley/news/how-much-money-di...
Why would 1 unit of this game have a "profit margin" of 10%? It's a video game. He's not selling canned goods.
Re: Stardew Valley developer made a $125k donation to the FOSS C# framework MonoGame
#65Earlier quoted context omitted.
I wouldn't call anything Epic Games does charity: it's all empire expansion for them.
So? What Valve does isn't charity either. It's weird that you even mention this word.
Re: Stardew Valley developer made a $125k donation to the FOSS C# framework MonoGame
#66A true Christmas story! Somewhat unrelated, could someone provide insight into the following - "MonoGame is a "bring your own tools" kind of framework, which means that it provides the building blocks to build your own engine and tools, but it isn't quite an engine itself. If you are expecting a scene editor (like Unity or Unreal), MonoGame is not that. If you love coding and understanding how things work under the h…
With MonoGame/XNA/FNA, LOVE2D, libGDX, HaxeFlixel you are getting a bunch of tools instead, which is probably not bad if you like coding and your game doesn't fit into one of existing popular genres.
Re: Stardew Valley developer made a $125k donation to the FOSS C# framework MonoGame
#67Earlier quoted context omitted.
A winning lottery ticket would have an even better return on investment. Good luck with that business strategy. (To be clear, Stardew Valley is a great game. But "making a breakout indie game" really does feel akin to winning the lottery to me, even if the game is fundamentally great.)
Your chances are much more higher building your own game than playing the lottery endlessly. You forget that guy who made Stardew Valley had to self-teach everything he knew, till he got to the point he quit his full time job. I don't see in what universe you have a better chance to win the lottery, than to build a successful indie game if you truly put your heart into it. Some of the greatest inventions didn't come…
If you want to create indie games—and you can make it work without quitting your day job—go for it! But I don't think it would be smart for EA or Ubisoft to, like, stop making big-budget games and make indie games instead. If you can make a breakout hit, you can make a huge profit—but you have to make a breakout hit, and that comes down to a lot of luck.
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Now, I do think it would make sense for EA/Ubisoft to try more mid-budget releases, which explore something new instead of continuing a 10+ year franchise. A lot of them will fail, but if a few are extremely successful, they could make up for the failures. It kind of felt like the publishers were doing this for a while (Grow Home, Little Nightmares) but my sense is that it has kind of stopped? Although caveat, I also haven't been following gaming as closely as I once did.
Re: Stardew Valley developer made a $125k donation to the FOSS C# framework MonoGame
#68I don't want to assume, but I don't recollect any contributions of that magnitude from large studios (spare Valve). This indy developer (is that label fair?) is putting AAA studios to shame.
Stardew is probably one of the most (if not the most) popular game ever made with MonoGame AAA studios don't really use MonoGame.
Re: Stardew Valley developer made a $125k donation to the FOSS C# framework MonoGame
#69Earlier quoted context omitted.
> Is it incredibly rare? Yes. It's incredibly rare. And suggesting otherwise is silly. Go ahead. Compare all the indie games released and see how often they succeed. Sure, you can find successful ones, but you are ignoring those that do not succeed. There is a name for that, you know—survivorship bias.
I'm not claiming it's every indie game I'm saying its not quite as rare as you suggest, I look at new releases on Steam all the time, there's less indie games than you think being released. More than there probably should be, but its not like tens of thousands a day or week or even in a month. Its about 800 a month. That's rare if anything, not "incredibly rare"
Re: Stardew Valley developer made a $125k donation to the FOSS C# framework MonoGame
#70How much money does he have in order to make such a big donation? Has stardew valley made that much?
Stardew Valley is in the top 5 selling indie games of all time, with 50 million units sold. It's owned and run entirely by one person (the donor in OP's link) - he ended his relationship with a (small) games publisher a few years ago, and runs everything himself.