Akin's Laws of Spacecraft Design (2011) [pdf]
61–70 of 114 posts
Re: Akin's Laws of Spacecraft Design (2011) [pdf]
#62> "Trellis coded modulation got this rate up to 50 kilobaud by the 1990s" Not quite, and an interesting story that fits these engineering maxims better than you might think. An analog channel with the bandwidth and SNR characteristics of a landline phone line has (IIRC) a Shannon capacity of 30-something kbit/s, which was closely approached with V.34, which used trellis coded modulation plus basically every other cod…
> if your ISP-side modem directly outputs digital audio, the downstream channel capacity is significantly higher But why is it higher? It's still an analog channel (the last mile from the ISP to your house), right? Doesn't it get filtered? So isn't it still subject to the Shannon-Nyquist limit? Here's an ASCII drawing of which parts are digital vs analog as I understood your explanation: Rest of world Telco ISPmodem…
Yes, but you need the bare copper wire without signaling. We operated a local ISP in the 90's and did exactly that by ordering so-called "alarm circuits" from the telco (with no dial tone) and placed a copper T1 CSU on each end. We marketed it as "metro T1" and undercut traditional T1 pricing by a huge margin with great success to the surrounding downtown area.
Re: Akin's Laws of Spacecraft Design (2011) [pdf]
#63Re: Akin's Laws of Spacecraft Design (2011) [pdf]
#64Earlier quoted context omitted.
He promises 10, gives the world 4, but everybody else has 1, and he's hated for it.
I can't think of any breakthrough successes Musk has had within the last 5 years, unless you count helping the current president get elected. If the promising but still incomplete Starship was on the same pace as the exceptionally successful Falcon 9, it would have already delivered cargo to orbit by now. His rates appear to be slipping.
It's not a breakthrough, because it could have been done with the Soyutz (except the part of reusing the launcher), but it's enough for "He promises 10, gives the world 4, but everybody else has 1, and he's hated for it."
Re: Akin's Laws of Spacecraft Design (2011) [pdf]
#65> "Trellis coded modulation got this rate up to 50 kilobaud by the 1990s" Not quite, and an interesting story that fits these engineering maxims better than you might think. An analog channel with the bandwidth and SNR characteristics of a landline phone line has (IIRC) a Shannon capacity of 30-something kbit/s, which was closely approached with V.34, which used trellis coded modulation plus basically every other cod…
> if your ISP-side modem directly outputs digital audio, the downstream channel capacity is significantly higher But why is it higher? It's still an analog channel (the last mile from the ISP to your house), right? Doesn't it get filtered? So isn't it still subject to the Shannon-Nyquist limit? Here's an ASCII drawing of which parts are digital vs analog as I understood your explanation: Rest of world Telco ISPmodem…
Traditionally both the ISP and you pay for analog phone lines from the telco. The telco uses digital internally (remember you and your ISP probably aren't at the same exchange), which puts a hard limit on data rate - there is no trick you can do to get more bits through than the bits used in the digital part of the call.
If you (as the ISP) buy enough lines you can get them delivered in digital format. A T1 is designed to carry 24 simultaneous phone calls, acting virtually as a bundle of 24 analog phone cables. So the obvious next stage was to have a modem that can handle 24 simultaneous connections on one cable.
Now you have ISP\_modem←Ax24→ISP\_muxer←Dx24→Telco←→Telco←A→User
The ISP's modem generates analog signals for up to 24 simultaneous incoming calls, and they pass into a multiplexer that connects 24 analog lines to a T1 line and they go through the telco digitally to users. The maximum bandwidth is still as before - the modem has to generate an analog signal that will still be receivable at the other end after A2D and D2A conversion. Even though the digital bandwidth for the digital part is 56kbps, the maximum achievable bandwidth through this digital-bottlenecked analog call was found to be 33.6kbps.
But the industry had an idea: by convincing the telco to install the modems into the user's exchange, the analog portion would only be between the telco and the user, without a digital segment in the middle of it, and therefore wouldn't be bottlenecked the same way. The same digital backhaul from the ISP through the telco was used, but instead of transmitting a digitised analog modem signal and therefore causing degradation of quality, it transmitted your actual internet traffic bits, up to 56kbps. The analog signal was made at the user's side of the telco and didn't have to fit within 56kbps when digitised.
Pedantically, the digital circuits are 64kbps but one bit in some bytes is used for call status signaling, which is okay for voice, but the ISP equipment can't predict which bytes have a bit overwritten (and it could be multiple if there are several hops) so it just used 7 bits in each byte.
Re: Akin's Laws of Spacecraft Design (2011) [pdf]
#66Re: Akin's Laws of Spacecraft Design (2011) [pdf]
#67• Much of the design-conservative ethos permeates aerospace development. It's unsurprising that astronautics evolution has been slow at least until Elon came along. I wonder how Elon / SpaceX folks would respond to these laws esp. #39 (avoid designing launch vehicles).
• Also the one that was conspicuously maintained at the end across the different archived versions:
"Space is a completely unforgiving environment. If you screw up the engineering, somebody dies (and there's no partial credit because most of the analysis was right...)"
It's notable that the wayback machine's first crawl of Akin's list is late 2003 (so presumably when the source page went live) the year in which the Columbia disaster took place.
Re: Akin's Laws of Spacecraft Design (2011) [pdf]
#68> The biggest commercial success is not the best technical design: Nokia N95 versus the first generation iPhone That’s not a good example. Neither is Beta vs VHS. The most they illustrate is a different law I am coining right here: Canyon’s Law of Design Optimization: you will inevitably choose to optimize for different metrics than your customers would wish. Don’t try to convince them they are wrong.
It’s a great example. One can list a litany of technical specifications on which the N95 is superior. That, however, doesn’t make it a superior product.
Re: Akin's Laws of Spacecraft Design (2011) [pdf]
#69Law 20: A good design with a bad presentation is doomed immediately I definitely struggle with this. I run a math education site and I usually focus heavily on technical accuracy but underestimate the presentation. Hard lesson that being "right" isn't enough if the delivery is clunky.
care to share the site? :)
Turns out it was mostly audience and presentation. Math/educational content just doesn't travel well on those channels unless it’s tailored very carefully. Being right wasnt enough if the delivery didn’t match how people consume it.
Re: Akin's Laws of Spacecraft Design (2011) [pdf]
#70I’m Henshaw (#37). AMA.
Tell us. What inspired you to say this?
I like that he waved from the crowd in this way, if only for the "huh. Small world" moment I had reading his comment.