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Rainbow Six Siege hacked as players get billions of credits and random bans

shanethegamer.com

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Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#61
post #28
post #25

Earlier quoted context omitted.

Some very fun indie games I've been playing this past year (lots of early access): - Hexarchy / Rogue hex (Civ-like) - The Last Caretaker - Captain of Industry (factorio-like, was posted here on HN by dev awhile back) - 9 kings - Super Fantasy Kingdom - Manor Lords - Astronomics - Heart of the Machine

Those games have 100x to 500x smaller budgets than the AAA-games. Yes, they often have cute ideas, but, like a blockbuster movie, 99 times out of 100 you need a solid budget to make a solid movie/game.

If you want AAA games, you are going to have a safe game. You get the same with movies - Bigger budgets cause safer behavior with less risk taking. You wind up with a pretty game, a somewhat safe story (that they think will sell) and gameplay they think is just good enough to keep you going.

It isn't that the other games are bad, though. It isn't like we are talking "handheld camcorder student-written movie" vs "polished hollywood blockbuster" but more.... Beautiful painting by a mostly unknown artist vs beautiful large, publically displayed and privatly funded artist. Big budgets get you more assistance and more/better tools and more space and more human help and more connections.

It is probably important to remember that a large portion of a blockbuster's budget is advertising. Advertising is often 50-100% of the production budget and I'm guessing AAA games have similar advertising budgets. I'm not sure how a large advertising budget gives you better products, though it might get you more folks if your game is online.

Of course, I'm guessing if you limit your search to FPS games, your experience might be a different.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#62
post #7

Earlier quoted context omitted.

The line "How could I forget that I had given her an extra key?" comes to mind. Maybe someone left an API key laying around somewhere? Although I could be giving the hackers too much credit...

Maybe the mongo db exploit from two days ago? https://github.com/joe-desimone/mongobleed https://beta.shodan.io/host/212.104.194.153

Somebody else said some Postgres dumps are available, not sure if they are even using mongo. But maybe mongo was the start of the chain.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#63

https://x.com/vxunderground/status/2005008887234048091 Here's the word on the internet streets: - THE FIRST GROUP of individuals exploited a Rainbow 6 Siege service allowing them ban players, modify inventory, etc. These individuals did not touch user data (unsure if they even could). They gifted roughly $339,960,000,000,000 worth of in-game currency to players. Ubisoft will perform a roll back to undo the damages. T…

> Players across PC and console are being urged by the community to stay offline, as reports continue to surface of accounts receiving billions of in game credits, rare and developer only skins, and experiencing random bans.

Regardless if this is true or not, and how it works exactly, I find it an interesting scenario.

For players: should I go online to maybe get gifted tons of ingame valuables while risking a ban? It turns playing into a gamble.

If I take on the hackers' view, I would find it exciting to dish out rewards and punishment at random on a large scale.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#64

https://x.com/vxunderground/status/2005008887234048091 Here's the word on the internet streets: - THE FIRST GROUP of individuals exploited a Rainbow 6 Siege service allowing them ban players, modify inventory, etc. These individuals did not touch user data (unsure if they even could). They gifted roughly $339,960,000,000,000 worth of in-game currency to players. Ubisoft will perform a roll back to undo the damages. T…

Nothing highlights how pointless e-sports items are more than a real dollar value for a player base of all of them. The entire global GDP is as an order of magnitude roughly $100 trillion. So this $340 trillion figure is 3.4 times planetary total economic output - meaning the theoretical value of Rainbow Six cosmetics exceeds what the entire human civilisation produces in a year. Multiple times over. You'd be valuing…

The valuation is based on them hypothetically selling the same quantities that the hackers gave away at their retail prices, which of course no one believes they would ever actually sell that much.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#65
post #28
post #25

Earlier quoted context omitted.

Some very fun indie games I've been playing this past year (lots of early access): - Hexarchy / Rogue hex (Civ-like) - The Last Caretaker - Captain of Industry (factorio-like, was posted here on HN by dev awhile back) - 9 kings - Super Fantasy Kingdom - Manor Lords - Astronomics - Heart of the Machine

Those games have 100x to 500x smaller budgets than the AAA-games. Yes, they often have cute ideas, but, like a blockbuster movie, 99 times out of 100 you need a solid budget to make a solid movie/game.

If 1% of indie games are solid, and all AAA game are solid, and there are 100 times more indie games than AAA games, then there would still be the same amount of solid indies as there are solid AAA games. As it is, I think for every good AAA game, there are somewhere between 50 and 500 great indie games.

Finding them is slightly harder, but absolutely worth it.

In any case, complaining about how many games there are out there that are not your thing is a waste of time. Much better to define what you like and look for recommendations from people who like similar games. Who care how many FPSs are released if you don't like FPSs? If you like RPGs, find RPG gamers and ask them what's good. Substitute for any genre; there is no genre out there that's not getting more releases than you could possibly play.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#66

It's a shame this game has to pander to eSports fanatics rendering it into a completely hollowed out soulless experience. From the early days of Operation Chimera to selling half of your stake and IPs to Tencent, Ubisoft has seen it all.

This game was amazing at launch, recently tried it again and it’s become trash

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#68
post #14
post #12

Earlier quoted context omitted.

Maybe check out game awards finalists

I checked them out. I guess I just miss a time when Falcon 3.0 and https://en.wikipedia.org/wiki/Stunt_Island sold really well.

Stunt Island was pretty good. However, there are more unusual games out there with reasonable budgets, like Death Stranding, The Talos Principle, The Outer Wilds, Portal and X4:Foundations. Even games involving shooting like Control or Alan Wake 2 are driven by unusual story telling.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#69
post #7

Earlier quoted context omitted.

The line "How could I forget that I had given her an extra key?" comes to mind. Maybe someone left an API key laying around somewhere? Although I could be giving the hackers too much credit...

Maybe the mongo db exploit from two days ago? https://github.com/joe-desimone/mongobleed https://beta.shodan.io/host/212.104.194.153

Seems so

https://x.com/vxunderground/status/2005008887234048091

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