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Rats Play DOOM

ratsplaydoom.com

61–70 of 170 posts

Re: Rats Play DOOM

#62

I absolutely love this! # Suggestion: You really should release parts as parametric or at least the source files. I see everything is an STL and STLs are just a pain to work with. Suppose we want to try with mice? Or what about my cat? I do not expect just scaling in my slicer is going to end up with a good result, I'll need to redo everything from scratch. But parametric parts? That gives us a lot faster iteration.…

Gonna be honest here, I've worked on this for so long, so many iterations, lots of versions for each 3D part, software and all, at this point I just wanted to publish everything I had and do it fast. And you are totally right, publishing without parametric source files was a mistake, I'll upload everything I have shortly, prices included. Note: mice require smaller setups and that just leads to the redesign of most parts - smaller ball, ball driver, lever with weaker springs... training cats prompts for a larger ball, same issue. VR setups for cats though would be super cool!

On this setup my rats were only habituated, they did not end up playing Doom. Even habituation seamed super slow, they were a year old when I started it. On the previous setup though, when they learnt to run on the ball and how that influences their reward, they got hooked. I believe they enjoy not just the reward, they get a sense of how their actions influence the game and they like that. They would run on the ball so much at some point they wouldn't even bother drinking all the juice and it was just dripping on the setup.

No idea what they would best like to play. It needs to be a first person game though, that's what they are able to understand how to handle, it's more natural to them.

Thank you for taking the time to give feedback! I also hope pet VRs become a thing and people can connect with their pets virtually too!

Re: Rats Play DOOM

#63

As an evolutionary cousin of a rat, the half-second delay after firing my weapon and the response would make me want to eat my whiskers. This would completely kill any potential reward (and replace it with the opposite, frustration) you're trying to train me with, please fix immediately.

Lol you are correct! At least training them becomes smoother the faster you administer reward. Learning happens at different timescales in the brain, and immediate feedback (about <300 ms) yields the most reliable neural updates.

Re: Rats Play DOOM

#65
post #11

>We reached the point of rat habituation but didn’t start training. Our rats (Todd, Kojima, Gabe) aged out before full testing. The setup works, but behavioral validation is pending. Ah man, what a pity. That VR rig is awesome, but it doesn't really seem to me they are planning to continue these experiments, or do they?

How could you go to this amount of work and not continue??? Probably just waiting for other people to get mad at the lack of progress so that they attempt this themselves, and then he can challenge them to a deathmatch with his highly trainer ringer rats

When rats gaming championships become a thing, I will have the top team for sure! Seriously though, this project took way too much time. We built 2 versions of the setup, lots of hardware, software building, testing. I hope a behavioral lab or hardware enthusiasts would take it over and scale it. I did learn a lot in the process and would gladly support anyone who would continue it. In fact, I have a setup now laying around in my living room up for the taking :D

Re: Rats Play DOOM

#66
post #4

How can he not include a video of it working? D:

i think its just people being out of touch with reality. perhaps engineering minds not thinking enough product. its too commonplace for me to even complain about. someone builds something primarily visual - a robot, a GUI application, etc. and links to their github/etc but they ensure that there are no visuals included.

This is far from primarily visual, but I do understand your point. I could not take videos unfortunately. I mentioned it in other places, but this project took so long, I just wanted to put it out there and get some feedback. I'm glad that people are this receptive to it, and I hope someone would take the project over!

Re: Rats Play DOOM

#67

I absolutely love this! # Suggestion: You really should release parts as parametric or at least the source files. I see everything is an STL and STLs are just a pain to work with. Suppose we want to try with mice? Or what about my cat? I do not expect just scaling in my slicer is going to end up with a good result, I'll need to redo everything from scratch. But parametric parts? That gives us a lot faster iteration.…

Gonna be honest here, I've worked on this for so long, so many iterations, lots of versions for each 3D part, software and all, at this point I just wanted to publish everything I had and do it fast. And you are totally right, publishing without parametric source files was a mistake, I'll upload everything I have shortly, prices included. Note: mice require smaller setups and that just leads to the redesign of most p…

Oh, I hope you don't take this as me being upset. I'm super happy and totally get the motivation. I a fan of the adage "better to do something half assed than no assed" (not that this is half-assed). Just wanted to make the comment to help drive motivation and let you know there's a demand. Releasing the sources could really help too just so people don't have to work with the mesh.

But on the rat part, that is super interesting! I was suspecting they might not like Doom because shooting a gun might be such a foreign concept to them that it breaks immersion. But it seems like you say they like running around in the simulated environment? (Time for Cheeze-Doom? lol)

Again, super cool and thank for releasing things! This is that crazy stuff I just love to see people exploring.

Re: Rats Play DOOM

#68
post #2

I did not expect this to be as thoughtful as it is. Kudos to the thought put into the setup and training. Building custom hardware for the rat is amazing.. I need something like this for my own setup.

Thank you, we really appreciate it! <3

Re: Rats Play DOOM

#69

I'm a little conflicted on the ethics of this ... but this would have made a kickass youtube channel.

Why? Unless you're against keeping pets in general, what's wrong with training your pet rat to play a video game?

Violent video gaming is especially good if it keeps them off social media. We know that's bad for them.

Re: Rats Play DOOM

#70
post #53

This is the coolest thing Ive seen in a long time. I wonder if we could use this to train squirrels to not get hit by cars.

I think there would be more money saved by making sure deer don't get hit by cars...
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