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Unreal Tournament 2004 is back

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Re: Unreal Tournament 2004 is back

#61
Speaking of shooters of roughly that era, the Timesplitters Rewind fan project also just put out their first release: https://www.youtube.com/watch?v=ZzWSrgQ3eMI

It's basically a modernized anthology of the three Timesplitters games that were quite popular on consoles of the PS2 era.

Re: Unreal Tournament 2004 is back

#62

I honestly can't understand why Epic Games refuses to open-source Unreal 1 and UT99. They insist on licensing individual developers, instead of opening up the source so community forks can thrive. Look at the id tech community, with all the Doom and Quake forks, and all the amazing projects that spawned off of them. The topic of "middleware" often comes up, as an excuse for them not being able to open the source. Wel…

One explanation that was brought up before about this was licensing. A lot of the source code has been touched by other entities like Digital Extremes who may feel differently about releasing the source. That's even more true for UT2k4 which was worked on by many more companies behind the scenes, some of which are now defunct.

Re: Unreal Tournament 2004 is back

#63

One thing I missed from Unreal Tournament, which too few other games adopted IMHO, was the concept of mutators. Effectively server-level mods which, as the name implied, mutated the gameplay in some way. There were silly ones like the one making your characters head larger for each kill, and those which made it just different like low gravity, and so on. It was also relatively easy to make your own, thanks to UnrealS…

UnrealScript was the bomb, it was what got me started coding. Specifically replicating the gravity gun from Half Life 2.

Re: Unreal Tournament 2004 is back

#64

One thing I missed from Unreal Tournament, which too few other games adopted IMHO, was the concept of mutators. Effectively server-level mods which, as the name implied, mutated the gameplay in some way. There were silly ones like the one making your characters head larger for each kill, and those which made it just different like low gravity, and so on. It was also relatively easy to make your own, thanks to UnrealS…

I remember the one where you got physically bigger every time you killed someone, until you couldn't fit through doorways etc. And smaller and smaller every time you died. It was pretty hilarious.

Re: Unreal Tournament 2004 is back

#65

I have a special place in my heart for UT2004 because it was one of the very few games that had an official native Linux version at the time. I think I enjoyed the fact that it was running on Linux more than I enjoyed the game itself.

I'll never forget installing ut2k4 on my linux box and having it Just Work. Magical.

Not just working, but it actually ran better in Linux for me -- my university-mandated laptop could only run it at 1280x800 in Windows if you wanted to hit 60fps, but the Linux client was able to run at the panel's native 1920x1200.

Re: Unreal Tournament 2004 is back

#66

UT2k4 was a LAN party favorite of mine. One of the last good multiplayer FPS games before Epic lost its way.

UT2004 (and its Xbox counterpart Unreal Championship 2) were great experiences. UT3 tried to set itself apart by tuning its pace significantly higher, and it lost its audience, and UT2016 was never going to be a significant title given its development history.

Re: Unreal Tournament 2004 is back

#67
post #26

Such a good game- very ahead of its time, great look and feel. Weird that it was allowed to wither and die.

They released UT 3 in 2007 but I think around that time the company shifted more towards their engine, which by then was already the most used game engine for high profile games (don't quote me on that one, it's a gut feeling). They started working on a new title, but it was meandering for a long time; it seemed that they would do some of the ground work but relied on the community a lot to design and build maps and…

UT3 was a dismal failure both critically and commercially, while Gears of War was a huge success. Epic rode that for a while as they worked on Fortnite, and then they put out the battle royale mode in 2017 and the thing took off.

Re: Unreal Tournament 2004 is back

#68
post #6

Are there are any FPS shooters on the genre of UT (or even Quake3) but modern, not remasters? I've been missing a lot the frenetic gameplay of those, used to play a lot of UT at a decent level but nowadays I only see tactical FPSs or the likes of Counter-Strike/Battlefield with a high player count.

Arena shooters have been relegated to side modes in other, bigger games. Probably the last big shooter with that as its focus was Halo: Infinite, but that struggled to stay relevant and its next big update will be its last.

Re: Unreal Tournament 2004 is back

#69
post #6

Are there are any FPS shooters on the genre of UT (or even Quake3) but modern, not remasters? I've been missing a lot the frenetic gameplay of those, used to play a lot of UT at a decent level but nowadays I only see tactical FPSs or the likes of Counter-Strike/Battlefield with a high player count.

maybe Splitgate if that's still alive?

Splitgate 2 is scheduled to launch later this month.

Re: Unreal Tournament 2004 is back

#70

I'm still playing ut99 GOTY with my son (yeah, I'm that old)... and nothing else matterrrrrrrrrrrr

Still an amazing FPS, your son is lucky. So many great memories playing CTF at lan parties.

Facing Worlds was absolutely peak.
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