Earlier quoted context omitted.
If you're curious about the source, here's the snapshot: Codex: https://github.com/stopachka/cscodex Gemini: https://github.com/stopachka/csgemini Claude: https://github.com/stopachka/csclaude
Please try again with Codex on High or Extra High. 5.1-Max nerfed it a bit if you don't use higher thinking.
Codex, Opus, Gemini try to build Counter Strike
61–70 of 144 posts
Re: Codex, Opus, Gemini try to build Counter Strike
#62Re: Codex, Opus, Gemini try to build Counter Strike
#63Re: Codex, Opus, Gemini try to build Counter Strike
#64I tried to find some code that wasn't minified to assess the quality of this, and I found some shader code for the sky in the gemini version. The whole shader looks like it was regurgitated verbatim. This wouldn't hold up to licensing scrutiny. Here's a snippet from it: // wavelength of used primaries, according to preetham const vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 ); // this pre-calcuation replaces older Tota…
I also noticed that AI agents commit many copyright infringements with the work of Mr Dijkstra.
Re: Codex, Opus, Gemini try to build Counter Strike
#65This makes me depressed. LLMs will take the most enjoyable part of my job and I will be stuck reviewing or fixing bugs in their "it-compiles" codebase.
Re: Codex, Opus, Gemini try to build Counter Strike
#66Earlier quoted context omitted.
Preetham is the author of the paper that defines this algorithm from 1999: https://tommyhinks.com/2009/02/10/preetham-sky-model/ https://tommyhinks.com/wp-content/uploads/2012/02/1999_a_practical_analytic_model_for_daylight.pdf Rather than stolen from Mr. Preetham, it's much more likely this fragment is generated from a large number of Preetham algorithm implementations out there, eg. I know at least Blender and Unre…
> Nobody is going to sue you for using their implementation of a skybox algorithm from 1999, give us break. For personal use maybe not, but that's not the point, the point is it's spitting out licensed code and not even letting you know. Now if you're a business who hire exclusively "vibe" coders with zero experience with enterprise software, now you're on the hook and most likely will be sued.
Re: Codex, Opus, Gemini try to build Counter Strike
#67Earlier quoted context omitted.
Preetham is the author of the paper that defines this algorithm from 1999: https://tommyhinks.com/2009/02/10/preetham-sky-model/ https://tommyhinks.com/wp-content/uploads/2012/02/1999_a_practical_analytic_model_for_daylight.pdf Rather than stolen from Mr. Preetham, it's much more likely this fragment is generated from a large number of Preetham algorithm implementations out there, eg. I know at least Blender and Unre…
> implementation of a skybox algorithm from 1999 How would you know? Do you have another AI scan for copyright violations? In terms of a false negative how are disputes resolved? Seems like a massive attack surface for copyright trolls.
If you think any court system in the world has the capacity to deal with the sheer amount an LLM code can emit in an hour and audit for alleged copyright infringements ... I think we're trying to close the barn door now that the horse is already on a ship that has sailed.
Re: Codex, Opus, Gemini try to build Counter Strike
#68Yeah, AI is not going to replace programmers any time soon!
I'm impressed by this. You know in the beginning I was like hey why doesn't this look like counterstrike ? yeah I had the exepectation this things can one shot an industry leading computer game. Of course that's not yet possible. But still, this is pretty damn impressive for me.
> Codex, Opus, Gemini try to build Counter Strike
Even though the prompt mentions Counter Strike, it actually asks to build the basics of a generic FPS, and with a few iterations ends up with some sort of minecraft-looking generic FPS with code that would never make it to prod anywhere sane.
It's technically impressive. But functionally very dubious (and not at all anything remotely close to Counter-Strike besides "being an FPS").
Fitting.
Re: Codex, Opus, Gemini try to build Counter Strike
#69This is very impressive. That said, 1st person shooters seem like the less interesting type of game to create with an LLM nowadays. I'd much rather see a large world mystery game, for example. Think something like "All Her Fault", where you're the mom and you show up to pick up your kid and the game starts there -- and you need to find your kid. I would fine a game like that something that we probably couldn't do wel…
The most impressive thing about this wave of AI is the speed of the goal posts.
Re: Codex, Opus, Gemini try to build Counter Strike
#70That's great! Now show us the cost, the time it took, and how much babysit... sorry, "human supervision" was necessary.
Anthropic shared some approximate numbers on their Smart Contracts post. A 5h research assignment currently has an API cost of ~3.500USD.